mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Preliminary IPV6 Support
This commit is contained in:
parent
1a851f167d
commit
704577e051
22 changed files with 1712 additions and 592 deletions
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@ -151,8 +151,8 @@ TelnetDebugger::TelnetDebugger()
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Con::addConsumer(debuggerConsumer);
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mAcceptPort = -1;
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mAcceptSocket = InvalidSocket;
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mDebugSocket = InvalidSocket;
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mAcceptSocket = NetSocket::INVALID;
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mDebugSocket = NetSocket::INVALID;
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mState = NotConnected;
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mCurPos = 0;
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@ -189,9 +189,9 @@ TelnetDebugger::~TelnetDebugger()
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{
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Con::removeConsumer(debuggerConsumer);
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if(mAcceptSocket != InvalidSocket)
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if(mAcceptSocket != NetSocket::INVALID)
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Net::closeSocket(mAcceptSocket);
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if(mDebugSocket != InvalidSocket)
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if(mDebugSocket != NetSocket::INVALID)
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Net::closeSocket(mDebugSocket);
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}
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@ -217,10 +217,10 @@ void TelnetDebugger::send(const char *str)
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void TelnetDebugger::disconnect()
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{
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if ( mDebugSocket != InvalidSocket )
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if ( mDebugSocket != NetSocket::INVALID )
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{
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Net::closeSocket(mDebugSocket);
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mDebugSocket = InvalidSocket;
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mDebugSocket = NetSocket::INVALID;
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}
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removeAllBreakpoints();
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@ -236,16 +236,20 @@ void TelnetDebugger::setDebugParameters(S32 port, const char *password, bool wai
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// if(port == mAcceptPort)
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// return;
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if(mAcceptSocket != InvalidSocket)
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if(mAcceptSocket != NetSocket::INVALID)
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{
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Net::closeSocket(mAcceptSocket);
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mAcceptSocket = InvalidSocket;
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mAcceptSocket = NetSocket::INVALID;
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}
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mAcceptPort = port;
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if(mAcceptPort != -1 && mAcceptPort != 0)
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{
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NetAddress address;
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Net::getIdealListenAddress(&address);
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address.port = mAcceptPort;
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mAcceptSocket = Net::openSocket();
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Net::bind(mAcceptSocket, mAcceptPort);
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Net::bindAddress(address, mAcceptSocket);
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Net::listen(mAcceptSocket, 4);
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Net::setBlocking(mAcceptSocket, false);
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@ -279,32 +283,33 @@ void TelnetDebugger::process()
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{
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NetAddress address;
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if(mAcceptSocket != InvalidSocket)
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if(mAcceptSocket != NetSocket::INVALID)
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{
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// ok, see if we have any new connections:
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NetSocket newConnection;
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newConnection = Net::accept(mAcceptSocket, &address);
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if(newConnection != InvalidSocket && mDebugSocket == InvalidSocket)
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if(newConnection != NetSocket::INVALID && mDebugSocket == NetSocket::INVALID)
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{
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Con::printf ("Debugger connection from %i.%i.%i.%i",
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address.netNum[0], address.netNum[1], address.netNum[2], address.netNum[3]);
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char buffer[256];
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Net::addressToString(&address, buffer);
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Con::printf("Debugger connection from %s", buffer);
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mState = PasswordTry;
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mDebugSocket = newConnection;
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Net::setBlocking(newConnection, false);
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}
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else if(newConnection != InvalidSocket)
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else if(newConnection != NetSocket::INVALID)
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Net::closeSocket(newConnection);
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}
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// see if we have any input to process...
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if(mDebugSocket == InvalidSocket)
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if(mDebugSocket == NetSocket::INVALID)
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return;
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checkDebugRecv();
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if(mDebugSocket == InvalidSocket)
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if(mDebugSocket == NetSocket::INVALID)
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removeAllBreakpoints();
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}
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@ -434,7 +439,7 @@ void TelnetDebugger::breakProcess()
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{
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Platform::sleep(10);
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checkDebugRecv();
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if(mDebugSocket == InvalidSocket)
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if(mDebugSocket == NetSocket::INVALID)
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{
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mProgramPaused = false;
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removeAllBreakpoints();
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