yet more PostEffect::isEnabled -> enabled that somehow slipped through the search filter

This commit is contained in:
AzaezelX 2020-11-11 12:44:00 -06:00 committed by Lukas Aldershaab
parent 48a38f61ef
commit 70358d0dbc
22 changed files with 26 additions and 26 deletions

View file

@ -113,7 +113,7 @@ function CameraMotionBlurPostFX::savePresetSettings(%this)
//Our actual postFX
singleton PostEffect( CameraMotionBlurPostFX )
{
isEnabled = false;
enabled = false;
renderTime = "PFXAfterDiffuse";
shader = CameraMotionBlurPostFX_Shader;

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@ -50,7 +50,7 @@ singleton ShaderData( PFX_CausticsShader )
singleton PostEffect( CausticsPFX )
{
isEnabled = false;
enabled = false;
renderTime = "PFXAfterDiffuse";
renderBin = "ObjTranslucentBin";
//renderPriority = 0.1;

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@ -132,7 +132,7 @@ function ChromaticAberrationPostFX::savePresetSettings(%this)
//Our actual postFX
singleton PostEffect( ChromaticAberrationPostFX )
{
isEnabled = false;
enabled = false;
allowReflectPass = false;
// Resolve the HDR before we render any editor stuff

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@ -404,7 +404,7 @@ function DepthOfFieldPostFX::setLerpDist( %this, %d0, %d1, %d2 )
singleton PostEffect( DepthOfFieldPostFX )
{
isEnabled = false;
enabled = false;
renderTime = "PFXAfterBin";
renderBin = "GlowBin";

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@ -84,7 +84,7 @@ singleton PostEffect( EdgeDetectPostEffect )
texture[0] = "#deferred";
target = "#edge";
isEnabled = true;
enabled = true;
};
singleton PostEffect( EdgeAAPostEffect )

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@ -49,7 +49,7 @@ singleton ShaderData( FXAA_ShaderData )
singleton PostEffect( FXAAPostFX )
{
isEnabled = false;
enabled = false;
allowReflectPass = false;
renderTime = "PFXAfterDiffuse";

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@ -37,7 +37,7 @@ singleton ShaderData( PFX_FlashShader )
singleton PostEffect( FlashFx )
{
isEnabled = false;
enabled = false;
allowReflectPass = false;
renderTime = "PFXAfterDiffuse";

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@ -63,5 +63,5 @@ singleton PostEffect( fogPostFX )
renderPriority = 5;
targetFormat = getBestHDRFormat();
isEnabled = true;
enabled = true;
};

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@ -43,7 +43,7 @@ singleton GFXStateBlockData( GammaStateBlock : PFX_DefaultStateBlock )
singleton PostEffect( GammaPostFX )
{
isEnabled = true;
enabled = true;
allowReflectPass = true;
renderTime = "PFXBeforeBin";

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@ -77,7 +77,7 @@ singleton PostEffect( GlowPostFX )
target = "$outTex";
targetScale = "0.5 0.5";
isEnabled = true;
enabled = true;
// Blur vertically
new PostEffect()
@ -146,7 +146,7 @@ singleton PostEffect( VolFogGlowPostFx )
texture[0] = "$backbuffer";
target = "$outTex";
targetScale = "0.5 0.5";
isEnabled = false;
enabled = false;
// Blur vertically
new PostEffect()
{

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@ -412,7 +412,7 @@ function HDRPostFX::savePresetSettings(%this)
singleton PostEffect( HDRPostFX )
{
isEnabled = false;
enabled = false;
allowReflectPass = false;
// Resolve the HDR before we render any editor stuff
@ -580,7 +580,7 @@ function LuminanceVisPostFX::setShaderConsts( %this )
singleton PostEffect( LuminanceVisPostFX )
{
isEnabled = false;
enabled = false;
allowReflectPass = false;
// Render before we do any editor rendering.

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@ -120,7 +120,7 @@ function LUTColorGradePostFX::savePresetSettings(%this)
//Our actual postFX
singleton PostEffect( LUTColorGradePostFX )
{
isEnabled = false;
enabled = false;
allowReflectPass = false;
// Resolve the HDR before we render any editor stuff

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@ -69,7 +69,7 @@ singleton GFXStateBlockData( LightRayStateBlock : PFX_DefaultStateBlock )
singleton PostEffect( LightRayPostFX )
{
isEnabled = false;
enabled = false;
allowReflectPass = false;
renderTime = "PFXBeforeBin";

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@ -119,7 +119,7 @@ singleton ShaderData( MLAA_NeighborhoodBlendingShader )
singleton PostEffect( MLAAFx )
{
isEnabled = false;
enabled = false;
allowReflectPass = false;
renderTime = "PFXAfterDiffuse";

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@ -7,7 +7,7 @@ singleton PostEffect( reflectionProbeArrayPostFX )
renderTime = "PFXAfterBin";
renderBin = "ProbeBin";
renderPriority = 9999;
isEnabled = true;
enabled = true;
shader = PFX_ReflectionProbeArray;
stateBlock = PFX_ReflectionProbeArrayStateBlock;

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@ -121,7 +121,7 @@ function SharpenPostFX::savePresetSettings(%this)
//Our actual postFX
singleton PostEffect( SharpenPostFX )
{
isEnabled = false;
enabled = false;
allowReflectPass = false;
// Resolve the HDR before we render any editor stuff

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@ -44,7 +44,7 @@ singleton ShaderData( PFX_TurbulenceShader )
singleton PostEffect( TurbulencePostFX )
{
isEnabled = false;
enabled = false;
allowReflectPass = true;
renderTime = "PFXAfterDiffuse";

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@ -70,7 +70,7 @@ singleton PostEffect( underWaterFogPostFX )
// Needs to happen after the FogPostFx
renderPriority = 4;
isEnabled = true;
enabled = true;
};
function underWaterFogPostFX::onEnabled( %this )

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@ -81,7 +81,7 @@ singleton GFXStateBlockData( OVRBarrelDistortionStateBlock : PFX_DefaultStateBlo
//-----------------------------------------------------------------------------
singleton BarrelDistortionPostEffect( OVRBarrelDistortionPostFX )
{
isEnabled = false;
enabled = false;
allowReflectPass = false;
renderTime = "PFXAfterDiffuse";
@ -107,7 +107,7 @@ singleton BarrelDistortionPostEffect( OVRBarrelDistortionPostFX )
//-----------------------------------------------------------------------------
singleton BarrelDistortionPostEffect( OVRBarrelDistortionChromaPostFX )
{
isEnabled = false;
enabled = false;
allowReflectPass = false;
renderTime = "PFXAfterDiffuse";
@ -132,7 +132,7 @@ singleton BarrelDistortionPostEffect( OVRBarrelDistortionChromaPostFX )
//-----------------------------------------------------------------------------
singleton PostEffect( OVRBarrelDistortionMonoPostFX )
{
isEnabled = false;
enabled = false;
allowReflectPass = false;
renderTime = "PFXAfterDiffuse";

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@ -119,7 +119,7 @@ function VignettePostFX::savePresetSettings(%this)
//Our actual postFX
singleton PostEffect( VignettePostFX )
{
isEnabled = false;
enabled = false;
renderTime = "PFXBeforeBin";
renderBin = "EditorBin";

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@ -36,7 +36,7 @@ singleton PostEffect( afxHighlightPostFX )
renderTime = "PFXAfterDiffuse";
renderBin = "HighlightBin";
renderPriority = 1;
isEnabled = true;
enabled = true;
shader = PFX_afxHighlightShader;
stateBlock = PFX_afxDefaultHighlightStateBlock;

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@ -125,7 +125,7 @@ singleton PostEffect( AL_FormatCopy )
{
// This PostEffect is used by 'AL_FormatToken' directly. It is never added to
// the PostEffectManager. Do not call enable() on it.
isEnabled = false;
enabled = false;
allowReflectPass = true;
shader = PFX_PassthruShader;