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https://github.com/TorqueGameEngines/Torque3D.git
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Use find instead of [] and call StringTable->insert less.
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parent
116276a105
commit
7004ec627e
2 changed files with 25 additions and 18 deletions
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@ -41,26 +41,30 @@ class SimObject;
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#include <string>
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#include <unordered_map>
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#ifndef _SIM_H_
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#include "console/sim.h"
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#endif
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#include "core/strings/stringFunctions.h"
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struct DictionaryHash
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struct StringTableEntryHash
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{
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inline size_t operator()(const char* val) const
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inline size_t operator()(StringTableEntry val) const
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{
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return (long)val;
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return (size_t)val;
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}
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};
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struct eqstr
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struct StringTableEntryEq
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{
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inline bool operator()(const char *s1, const char *s2) const
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inline bool operator()(StringTableEntry s1, StringTableEntry s2) const
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{
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return dStrcmp(s1, s2) == 0;
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return s1 == s2;
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}
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};
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typedef std::unordered_map<const char *, SimObject*, DictionaryHash, eqstr> StringDictDef;
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typedef std::unordered_map<U32, SimObject*> U32DictDef;
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typedef std::unordered_map<StringTableEntry, SimObject*, StringTableEntryHash, StringTableEntryEq> StringDictDef;
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typedef std::unordered_map<SimObjectId, SimObject*> SimObjectIdDictDef;
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#endif
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@ -137,7 +141,7 @@ class SimIdDictionary
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};
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SimObject *table[DefaultTableSize];
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#else
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U32DictDef root;
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SimObjectIdDictDef root;
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#endif
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void *mutex;
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