mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Fixed SceneGroup onInspect call to call up through parent
Adds utility methods and SimGroup onInspect injection to add a select button in inspector to select objects under simgroup
This commit is contained in:
parent
4bb26bf96c
commit
6ff92f61bb
2 changed files with 76 additions and 0 deletions
|
|
@ -116,6 +116,8 @@ void SceneGroup::inspectPostApply()
|
|||
|
||||
void SceneGroup::onInspect(GuiInspector* inspector)
|
||||
{
|
||||
Parent::onInspect(inspector);
|
||||
|
||||
//Put the SubScene group before everything that'd be SubScene-effecting, for orginazational purposes
|
||||
GuiInspectorGroup* sceneGroupGrp = inspector->findExistentGroup(StringTable->insert("SceneGroup"));
|
||||
if (!sceneGroupGrp)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue