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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Made the flipped y-axis on terrain import optional.
Pass a final boolean argument to TerrainBlock::import to control y-axis flipping. It is enabled by default, since this was the previous default behavior. This should be added as an option in the terrain import dialog - see game/tools/worldEditor/gui/guiTerrainImportGui.gui
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4 changed files with 48 additions and 18 deletions
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@ -683,7 +683,8 @@ void TerrainFile::setHeightMap( const Vector<U16> &heightmap, bool updateCollisi
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void TerrainFile::import( const GBitmap &heightMap,
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F32 heightScale,
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const Vector<U8> &layerMap,
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const Vector<String> &materials )
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const Vector<String> &materials,
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bool flipYAxis)
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{
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AssertFatal( heightMap.getWidth() == heightMap.getHeight(), "TerrainFile::import - Height map is not square!" );
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AssertFatal( isPow2( heightMap.getWidth() ), "TerrainFile::import - Height map is not power of two!" );
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@ -702,23 +703,48 @@ void TerrainFile::import( const GBitmap &heightMap,
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{
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const F32 toFixedPoint = ( 1.0f / (F32)U16_MAX ) * floatToFixed( heightScale );
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const U16 *iBits = (const U16*)heightMap.getBits();
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for ( U32 i = 0; i < mSize * mSize; i++ )
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if ( flipYAxis )
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{
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U16 height = convertBEndianToHost( *iBits );
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*oBits = (U16)mCeil( (F32)height * toFixedPoint );
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++oBits;
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++iBits;
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for ( U32 i = 0; i < mSize * mSize; i++ )
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{
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U16 height = convertBEndianToHost( *iBits );
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*oBits = (U16)mCeil( (F32)height * toFixedPoint );
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++oBits;
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++iBits;
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}
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}
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else
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{
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for(S32 y = mSize - 1; y >= 0; y--) {
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for(U32 x = 0; x < mSize; x++) {
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U16 height = convertBEndianToHost( *iBits );
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mHeightMap[x + y * mSize] = (U16)mCeil( (F32)height * toFixedPoint );
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++iBits;
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}
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}
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}
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}
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else
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{
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const F32 toFixedPoint = ( 1.0f / (F32)U8_MAX ) * floatToFixed( heightScale );
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const U8 *iBits = heightMap.getBits();
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for ( U32 i = 0; i < mSize * mSize; i++ )
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if ( flipYAxis )
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{
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*oBits = (U16)mCeil( ((F32)*iBits) * toFixedPoint );
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++oBits;
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iBits += heightMap.getBytesPerPixel();
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for ( U32 i = 0; i < mSize * mSize; i++ )
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{
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*oBits = (U16)mCeil( ((F32)*iBits) * toFixedPoint );
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++oBits;
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iBits += heightMap.getBytesPerPixel();
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}
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}
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else
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{
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for(S32 y = mSize - 1; y >= 0; y--) {
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for(U32 x = 0; x < mSize; x++) {
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mHeightMap[x + y * mSize] = (U16)mCeil( ((F32)*iBits) * toFixedPoint );
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iBits += heightMap.getBytesPerPixel();
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}
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}
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}
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}
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