Adds some example components, game objects and the tools and scripts to utilize them.

This commit is contained in:
Areloch 2016-05-15 16:24:47 -05:00
parent 7bf49f0670
commit 6fe0b1789d
32 changed files with 1812 additions and 0 deletions

View file

@ -58,3 +58,23 @@ exec("./turret.cs");
// Load our gametypes
exec("./gameCore.cs"); // This is the 'core' of the gametype functionality.
exec("./gameDM.cs"); // Overrides GameCore with DeathMatch functionality.
//Entity/Component stuff
if(isFile("./components/game/camera.cs"))
exec("./components/game/camera.cs");
if(isFile("./components/game/controlObject.cs"))
exec("./components/game/controlObject.cs");
if(isFile("./components/game/itemRotate.cs"))
exec("./components/game/itemRotate.cs");
if(isFile("./components/game/playerSpawner.cs"))
exec("./components/game/playerSpawner.cs");
if(isFile("./components/input/fpsControls.cs"))
exec("./components/input/fpsControls.cs");
if(isFile("./components/input/inputManager.cs"))
exec("./components/input/inputManager.cs");
if(isFile("./gameObjects/GameObjectManager.cs"))
{
exec("./gameObjects/GameObjectManager.cs");
execGameObjects();
}