Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayGLWIP

This commit is contained in:
AzaezelX 2019-05-03 00:21:01 -05:00
commit 6f963ff2a8
6 changed files with 66 additions and 22 deletions

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@ -80,6 +80,8 @@ const String ShaderGenVars::specularCubemapAR("$specularCubemapAR");
const String ShaderGenVars::irradianceCubemapAR("$irradianceCubemapAR");
const String ShaderGenVars::probeCount("$numProbes");
const String ShaderGenVars::BRDFTextureMap("$BRDFTexture");
//Skylight
const String ShaderGenVars::skylightPrefilterMap("$skylightSpecularMap");
const String ShaderGenVars::skylightIrradMap("$skylightIrradMap");

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@ -93,6 +93,8 @@ struct ShaderGenVars
const static String irradianceCubemapAR;
const static String probeCount;
const static String BRDFTextureMap;
//Skylight
const static String skylightPrefilterMap;
const static String skylightIrradMap;