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Merge pull request #347 from Azaezel/alpha40_fixTerrainCompilation
fix terrain compilation
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commit
6f8ce90af3
2 changed files with 2 additions and 1 deletions
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@ -305,7 +305,7 @@ bool TerrainBlock::_setBaseTexFormat(void *obj, const char *index, const char *d
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// If the cached base texture is older that the terrain file or
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// it doesn't exist then generate and cache it.
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String baseCachePath = terrain->_getBaseTexCacheFileName();
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if (Platform::compareModifiedTimes(baseCachePath, terrain->mTerrainAsset->getTerrainFilePath()) < 0 && mUpdateBasetex)
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if (Platform::compareModifiedTimes(baseCachePath, terrain->mTerrainAsset->getTerrainFilePath()) < 0 && terrain->mUpdateBasetex)
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terrain->_updateBaseTexture(true);
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break;
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}
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@ -478,6 +478,7 @@ public:
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virtual void getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList);
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protected:
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bool mUpdateBasetex;
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bool mIgnoreZodiacs;
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U16* zode_primBuffer;
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void deleteZodiacPrimitiveBuffer();
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