mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-25 15:19:30 +00:00
lotsa fixes.
This commit is contained in:
parent
db047275f1
commit
6f7fdca87d
178 changed files with 230 additions and 245 deletions
|
|
@ -49,7 +49,7 @@ function GE_OpenGUIFile()
|
|||
|
||||
// The level file should have contained a scenegraph, which should now be in the instant
|
||||
// group. And, it should be the only thing in the group.
|
||||
if( !isObject( %guiContent ) )
|
||||
if( !isObject( $guiContent ) )
|
||||
{
|
||||
toolsMessageBox( getEngineName(),
|
||||
"You have loaded a Gui file that was created before this version. It has been loaded but you must open it manually from the content list dropdown",
|
||||
|
|
@ -58,7 +58,7 @@ function GE_OpenGUIFile()
|
|||
return 0;
|
||||
}
|
||||
|
||||
GuiEditContent( %guiContent );
|
||||
GuiEditContent( $guiContent );
|
||||
}
|
||||
|
||||
function GE_GUIList::onURL(%this, %url)
|
||||
|
|
|
|||
|
|
@ -281,7 +281,7 @@ function GuiEditCanvas::load( %this, %filename )
|
|||
|
||||
// The GUI file should have contained a GUIControl which should now be in the instant
|
||||
// group. And, it should be the only thing in the group.
|
||||
if( !isObject( %guiContent ) )
|
||||
if( !isObject( $guiContent ) )
|
||||
{
|
||||
toolsMessageBox( getEngineName(),
|
||||
"You have loaded a Gui file that was created before this version. It has been loaded but you must open it manually from the content list dropdown",
|
||||
|
|
@ -289,7 +289,7 @@ function GuiEditCanvas::load( %this, %filename )
|
|||
return 0;
|
||||
}
|
||||
|
||||
GuiEditor.openForEditing( %guiContent );
|
||||
GuiEditor.openForEditing( $guiContent );
|
||||
|
||||
GuiEditorStatusBar.print( "Loaded '" @ %filename @ "'" );
|
||||
}
|
||||
|
|
@ -449,7 +449,7 @@ function GuiEditCanvas::save( %this, %selectedOnly, %noPrompt )
|
|||
%fo.writeLine( %beforeNewFileLines[ %i ] );
|
||||
|
||||
%fo.writeLine("//--- OBJECT WRITE BEGIN ---");
|
||||
%fo.writeObject(%currentObject, "%guiContent = ");
|
||||
%fo.writeObject(%currentObject, "$guiContent = ");
|
||||
%fo.writeLine("//--- OBJECT WRITE END ---");
|
||||
|
||||
// Write out captured TorqueScript below Gui object
|
||||
|
|
@ -488,19 +488,19 @@ function GuiEditCanvas::append( %this )
|
|||
|
||||
// Find guiContent.
|
||||
|
||||
if( !isObject( %guiContent ) )
|
||||
if( !isObject( $guiContent ) )
|
||||
{
|
||||
toolsMessageBox( "Error loading GUI file", "The GUI content controls could not be found. This function can only be used with files saved by the GUI editor.", "Ok", "Error" );
|
||||
return;
|
||||
}
|
||||
|
||||
if( !GuiEditorContent.getCount() )
|
||||
GuiEditor.openForEditing( %guiContent );
|
||||
GuiEditor.openForEditing( $guiContent );
|
||||
else
|
||||
{
|
||||
GuiEditor.getCurrentAddSet().add( %guiContent );
|
||||
GuiEditor.readGuides( %guiContent );
|
||||
GuiEditor.onAddNewCtrl( %guiContent );
|
||||
GuiEditor.getCurrentAddSet().add( $guiContent );
|
||||
GuiEditor.readGuides( $guiContent );
|
||||
GuiEditor.onAddNewCtrl( $guiContent );
|
||||
GuiEditor.onHierarchyChanged();
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue