mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-18 11:50:57 +00:00
Implements the splash screen window to the SDL platform stuff.
This commit is contained in:
parent
5d38357785
commit
6f72c7b119
2 changed files with 31 additions and 6 deletions
|
|
@ -153,7 +153,7 @@ PlatformWindow *PlatformWindowManagerSDL::createWindow(GFXDevice *device, const
|
|||
{
|
||||
// Do the allocation.
|
||||
PlatformWindowSDL *window = new PlatformWindowSDL();
|
||||
U32 windowFlags = /*SDL_WINDOW_SHOWN |*/ SDL_WINDOW_RESIZABLE;
|
||||
U32 windowFlags = /*SDL_WINDOW_SHOWN |*/ SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
|
||||
|
||||
if(GFX->getAdapterType() == OpenGL)
|
||||
windowFlags |= SDL_WINDOW_OPENGL;
|
||||
|
|
@ -343,11 +343,6 @@ void PlatformWindowManagerSDL::raiseCurtain()
|
|||
// TODO SDL
|
||||
}
|
||||
|
||||
bool Platform::closeSplashWindow()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void Platform::openFolder(const char* path )
|
||||
{
|
||||
AssertFatal(0, "Not Implemented");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue