Implements the splash screen window to the SDL platform stuff.

This commit is contained in:
Areloch 2016-08-27 17:47:03 -05:00
parent 5d38357785
commit 6f72c7b119
2 changed files with 31 additions and 6 deletions

View file

@ -153,7 +153,7 @@ PlatformWindow *PlatformWindowManagerSDL::createWindow(GFXDevice *device, const
{
// Do the allocation.
PlatformWindowSDL *window = new PlatformWindowSDL();
U32 windowFlags = /*SDL_WINDOW_SHOWN |*/ SDL_WINDOW_RESIZABLE;
U32 windowFlags = /*SDL_WINDOW_SHOWN |*/ SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
if(GFX->getAdapterType() == OpenGL)
windowFlags |= SDL_WINDOW_OPENGL;
@ -343,11 +343,6 @@ void PlatformWindowManagerSDL::raiseCurtain()
// TODO SDL
}
bool Platform::closeSplashWindow()
{
return true;
}
void Platform::openFolder(const char* path )
{
AssertFatal(0, "Not Implemented");