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Implements the splash screen window to the SDL platform stuff.
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2 changed files with 31 additions and 6 deletions
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@ -23,12 +23,42 @@
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#include "platform/platform.h"
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#include "console/console.h"
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#include "SDL.h"
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#include "windowManager/sdl/sdlWindow.h"
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static SDL_Window* gSplashWindow = nullptr;
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static SDL_Surface* gSplashImage = nullptr;
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static SDL_Texture* gSplashTexture = nullptr;
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static SDL_Renderer* gSplashRenderer = nullptr;
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bool Platform::displaySplashWindow( String path )
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{
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if(path.isEmpty())
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return false;
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gSplashImage = SDL_LoadBMP(path);
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//now the pop-up window
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gSplashWindow = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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gSplashImage->w, gSplashImage->h, SDL_WINDOW_BORDERLESS | SDL_WINDOW_SHOWN);
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gSplashRenderer = SDL_CreateRenderer(gSplashWindow, -1, SDL_RENDERER_ACCELERATED);
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gSplashTexture = SDL_CreateTextureFromSurface(gSplashRenderer, gSplashImage);
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SDL_RenderCopy(gSplashRenderer, gSplashTexture, NULL, NULL);
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SDL_RenderPresent(gSplashRenderer);
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return true;
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}
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bool Platform::closeSplashWindow()
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{
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SDL_DestroyTexture(gSplashTexture);
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SDL_FreeSurface(gSplashImage);
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SDL_DestroyRenderer(gSplashRenderer);
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SDL_DestroyWindow(gSplashWindow);
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return true;
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}
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