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https://github.com/TorqueGameEngines/Torque3D.git
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Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used.
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335 changed files with 500 additions and 510 deletions
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$PostFXManager::Settings::ColorCorrectionRamp = "data/postFX/art/null_color_ramp.png";
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$PostFXManager::Settings::ColorCorrectionRamp = "core/images/null_color_ramp.png";
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$PostFXManager::Settings::DOF::BlurCurveFar = "";
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$PostFXManager::Settings::DOF::BlurCurveNear = "";
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$PostFXManager::Settings::DOF::BlurMax = "";
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@ -1,4 +1,4 @@
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$PostFXManager::Settings::ColorCorrectionRamp = "data/postFX/art/null_color_ramp.png";
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$PostFXManager::Settings::ColorCorrectionRamp = "core/images/null_color_ramp.png";
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$PostFXManager::Settings::DOF::BlurCurveFar = "";
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$PostFXManager::Settings::DOF::BlurCurveNear = "";
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$PostFXManager::Settings::DOF::BlurMax = "";
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