Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used.

This commit is contained in:
Areloch 2017-02-27 15:29:35 -06:00
parent d680dc9934
commit 6f09e8e3e7
335 changed files with 500 additions and 510 deletions

View file

@ -1,4 +1,4 @@
$PostFXManager::Settings::ColorCorrectionRamp = "data/postFX/art/null_color_ramp.png";
$PostFXManager::Settings::ColorCorrectionRamp = "core/images/null_color_ramp.png";
$PostFXManager::Settings::DOF::BlurCurveFar = "";
$PostFXManager::Settings::DOF::BlurCurveNear = "";
$PostFXManager::Settings::DOF::BlurMax = "";

View file

@ -1,4 +1,4 @@
$PostFXManager::Settings::ColorCorrectionRamp = "data/postFX/art/null_color_ramp.png";
$PostFXManager::Settings::ColorCorrectionRamp = "core/images/null_color_ramp.png";
$PostFXManager::Settings::DOF::BlurCurveFar = "";
$PostFXManager::Settings::DOF::BlurCurveNear = "";
$PostFXManager::Settings::DOF::BlurMax = "";