Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used.

This commit is contained in:
Areloch 2017-02-27 15:29:35 -06:00
parent d680dc9934
commit 6f09e8e3e7
335 changed files with 500 additions and 510 deletions

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# Keep directory in git repo