Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used.

This commit is contained in:
Areloch 2017-02-27 15:29:35 -06:00
parent d680dc9934
commit 6f09e8e3e7
335 changed files with 500 additions and 510 deletions

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@ -8,7 +8,13 @@
<OpenFiles>
<File ScrollX="0" ScrollY="0">art\main.cs</File>
<File ScrollX="0" ScrollY="9">core\main.cs</File>
<File ScrollX="0" ScrollY="9" Active="true">..\..\Empty\game\core\main.cs</File>
<File ScrollX="0" ScrollY="9">..\..\Empty\game\core\main.cs</File>
<File ScrollX="0" ScrollY="15">..\..\BaseGame\game\core\main.cs</File>
<File ScrollX="0" ScrollY="130">core\scripts\client\postFx\MLAA.cs</File>
<File ScrollX="0" ScrollY="228">core\scripts\client\postFx\ssao.cs</File>
<File ScrollX="0" ScrollY="114">core\scripts\client\postFx\hdr.cs</File>
<File ScrollX="0" ScrollY="0">core\scripts\client\postFx\dof.cs</File>
<File ScrollX="0" ScrollY="9">core\scripts\client\postFx\caustics.cs</File>
<File ScrollX="0" ScrollY="0" Active="true">..\..\..\..\..\RnDBuildTest\My Projects\RnDTest\game\modules\TheFactory\components\FakeGISpotlight.cs</File>
</OpenFiles>
</TorsionProjectOptions>

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# Keep directory in git repo