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https://github.com/TorqueGameEngines/Torque3D.git
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Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used.
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335 changed files with 500 additions and 510 deletions
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@ -8,7 +8,13 @@
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<OpenFiles>
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<File ScrollX="0" ScrollY="0">art\main.cs</File>
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<File ScrollX="0" ScrollY="9">core\main.cs</File>
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<File ScrollX="0" ScrollY="9" Active="true">..\..\Empty\game\core\main.cs</File>
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<File ScrollX="0" ScrollY="9">..\..\Empty\game\core\main.cs</File>
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<File ScrollX="0" ScrollY="15">..\..\BaseGame\game\core\main.cs</File>
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<File ScrollX="0" ScrollY="130">core\scripts\client\postFx\MLAA.cs</File>
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<File ScrollX="0" ScrollY="228">core\scripts\client\postFx\ssao.cs</File>
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<File ScrollX="0" ScrollY="114">core\scripts\client\postFx\hdr.cs</File>
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<File ScrollX="0" ScrollY="0">core\scripts\client\postFx\dof.cs</File>
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<File ScrollX="0" ScrollY="9">core\scripts\client\postFx\caustics.cs</File>
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<File ScrollX="0" ScrollY="0" Active="true">..\..\..\..\..\RnDBuildTest\My Projects\RnDTest\game\modules\TheFactory\components\FakeGISpotlight.cs</File>
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</OpenFiles>
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</TorsionProjectOptions>
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@ -1 +0,0 @@
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# Keep directory in git repo
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