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Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used.
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335 changed files with 500 additions and 510 deletions
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$Pref::Server::AdminPassword = "";
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$Pref::Server::BanTime = 1800;
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$Pref::Server::ConnectionError = "You do not have the correct version of TEST or the related art needed to play on this server, please contact the server administrator.";
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$Pref::Server::FloodProtectionEnabled = 1;
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$Pref::Server::Info = "This is a Torque 3D server.";
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$Pref::Server::KickBanTime = 300;
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$Pref::Server::MaxChatLen = 120;
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$Pref::Server::MaxPlayers = 64;
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$Pref::Server::Name = "Torque 3D Server";
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$Pref::Server::Password = "";
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$Pref::Server::Port = 28000;
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$Pref::Server::RegionMask = 2;
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$Pref::Server::TimeLimit = 20;
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