From 6f02f64dd29bd764ac349aad9514ab6e2e5aca21 Mon Sep 17 00:00:00 2001 From: Areloch Date: Sun, 29 Sep 2019 23:12:46 -0500 Subject: [PATCH] Re-enabled ExampleModule's keybinds --- Templates/BaseGame/game/data/ExampleModule/ExampleModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Templates/BaseGame/game/data/ExampleModule/ExampleModule.cs b/Templates/BaseGame/game/data/ExampleModule/ExampleModule.cs index 1004dd8cd..3943ec558 100644 --- a/Templates/BaseGame/game/data/ExampleModule/ExampleModule.cs +++ b/Templates/BaseGame/game/data/ExampleModule/ExampleModule.cs @@ -92,7 +92,7 @@ function ExampleModule::initClient(%this) function ExampleModule::onCreateClientConnection(%this) { //This will push our keybind movemap onto the input stack, so we can control our camera in our ExampleGameMode - //ExampleMoveMap.push(); + ExampleMoveMap.push(); } //This is called when a client game session disconnects from a game server @@ -104,5 +104,5 @@ function ExampleModule::onCreateClientConnection(%this) function ExampleModule::onDestroyClientConnection(%this) { //This will pop the keybind, cleaning it up from the input stack, as it no longer applies - //ExampleMoveMap.pop(); + ExampleMoveMap.pop(); } \ No newline at end of file