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https://github.com/TorqueGameEngines/Torque3D.git
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Added documentation
CompressionLevel argument now used to set jpeg quality as well. Values need to be 0-100 range for jpeg and 0-10 for png.
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2 changed files with 21 additions and 2 deletions
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@ -165,6 +165,22 @@ bool sReadSTB(const Torque::Path& path, GBitmap* bitmap)
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return true;
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}
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/**
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* Write bitmap to an image file.
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*
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* @param[in] path Destination image file path. File name extension determines image format.
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* ".bmp" for Microsoft Bitmap.
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* ".hdr" for High Dynamic Range (HDR).
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* ".jpg" or ".jpeg" for Joint Photographic Experts Group (JPEG).
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* ".png" for Portable Network Graphics (PNG).
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* ".tga" for Truevision TGA (TARGA).
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*
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*
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* @param[in] bitmap Source bitmap to encode image from.
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* @param compressionLevel Image format specific compression level.
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* For JPEG sets the quality level percentage, range 0 to 100.
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* Not used for other image formats.
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*/
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bool sWriteSTB(const Torque::Path& path, GBitmap* bitmap, U32 compressionLevel)
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{
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PROFILE_SCOPE(sWriteSTB);
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@ -212,7 +228,7 @@ bool sWriteSTB(const Torque::Path& path, GBitmap* bitmap, U32 compressionLevel)
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if (ext.equal("jpg") || ext.equal("jpeg"))
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{
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if (stbi_write_jpg(path.getFullPath().c_str(), width, height, comp, bitmap->getWritableBits(), 90))
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if (stbi_write_jpg(path.getFullPath().c_str(), width, height, comp, bitmap->getWritableBits(), compressionLevel))
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return true;
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}
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