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cleanup areas checking for named tex target in materials
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435462c738
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2 changed files with 2 additions and 2 deletions
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@ -229,7 +229,7 @@ bool ProcessedShaderMaterial::init( const FeatureSet &features,
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mInstancingState = new InstancingState();
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mInstancingState->setFormat( _getRPD( 0 )->shader->getInstancingFormat(), mVertexFormat );
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}
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if (mMaterial && mMaterial->getDiffuseMapAsset(0).notNull() && String(mMaterial->getDiffuseMapAsset(0)->getImageFile()).startsWith("#"))
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if (mMaterial && mMaterial->getDiffuseMapAsset(0).notNull() && mMaterial->getDiffuseMapAsset(0)->isNamedTarget())
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{
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NamedTexTarget *texTarget = mMaterial->getDiffuseMapAsset(0)->getNamedTarget();
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RenderPassData* rpd = getPass(0);
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