cleanup areas checking for named tex target in materials

This commit is contained in:
marauder2k7 2025-03-28 14:05:03 +00:00
parent 435462c738
commit 6eac6d767b
2 changed files with 2 additions and 2 deletions

View file

@ -229,7 +229,7 @@ bool ProcessedShaderMaterial::init( const FeatureSet &features,
mInstancingState = new InstancingState();
mInstancingState->setFormat( _getRPD( 0 )->shader->getInstancingFormat(), mVertexFormat );
}
if (mMaterial && mMaterial->getDiffuseMapAsset(0).notNull() && String(mMaterial->getDiffuseMapAsset(0)->getImageFile()).startsWith("#"))
if (mMaterial && mMaterial->getDiffuseMapAsset(0).notNull() && mMaterial->getDiffuseMapAsset(0)->isNamedTarget())
{
NamedTexTarget *texTarget = mMaterial->getDiffuseMapAsset(0)->getNamedTarget();
RenderPassData* rpd = getPass(0);