cleanup areas checking for named tex target in materials

This commit is contained in:
marauder2k7 2025-03-28 14:05:03 +00:00
parent 435462c738
commit 6eac6d767b
2 changed files with 2 additions and 2 deletions

View file

@ -398,7 +398,7 @@ void ProcessedMaterial::_setStageData()
if (!mStages[i].getTex(MFT_DiffuseMap))
{
// If we start with a #, we're probably actually attempting to hit a named target and it may not get a hit on the first pass.
if (!String(mMaterial->getDiffuseMapAsset(i)->getImageFile()).startsWith("#") && !String(mMaterial->getDiffuseMapAsset(i)->getImageFile()).startsWith("$"))
if (!mMaterial->getDiffuseMapAsset(i)->isNamedTarget())
mMaterial->logError("Failed to load diffuse map %s for stage %i", mMaterial->getDiffuseMapAsset(i)->getImageFile(), i);
mStages[i].setTex(MFT_DiffuseMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXStaticTextureSRGBProfile));