mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
cleanup areas checking for named tex target in materials
This commit is contained in:
parent
435462c738
commit
6eac6d767b
2 changed files with 2 additions and 2 deletions
|
|
@ -398,7 +398,7 @@ void ProcessedMaterial::_setStageData()
|
|||
if (!mStages[i].getTex(MFT_DiffuseMap))
|
||||
{
|
||||
// If we start with a #, we're probably actually attempting to hit a named target and it may not get a hit on the first pass.
|
||||
if (!String(mMaterial->getDiffuseMapAsset(i)->getImageFile()).startsWith("#") && !String(mMaterial->getDiffuseMapAsset(i)->getImageFile()).startsWith("$"))
|
||||
if (!mMaterial->getDiffuseMapAsset(i)->isNamedTarget())
|
||||
mMaterial->logError("Failed to load diffuse map %s for stage %i", mMaterial->getDiffuseMapAsset(i)->getImageFile(), i);
|
||||
|
||||
mStages[i].setTex(MFT_DiffuseMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXStaticTextureSRGBProfile));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue