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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
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parent
8a55feebef
commit
6e8fa7215a
11 changed files with 29 additions and 29 deletions
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@ -1467,7 +1467,7 @@ DefineConsoleFunction( sfxCreateSource, S32, ( const char * sfxType, const char
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if ( track )
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{
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// In this overloaded use of the function, arg0..arg2 are x, y, and z.
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if ( dStrIsEmpty(arg0) )
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if ( String::isEmpty(arg0) )
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{
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source = SFX->createSource( track );
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}
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@ -1489,7 +1489,7 @@ DefineConsoleFunction( sfxCreateSource, S32, ( const char * sfxType, const char
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}
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else
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{
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if ( dStrIsEmpty(arg1) )
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if ( String::isEmpty(arg1) )
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{
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source = SFX->createSource( tempProfile );
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}
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@ -1552,7 +1552,7 @@ DefineConsoleFunction( sfxPlay, S32, ( const char * trackName, const char * poin
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"Start playing the given source or create a new source for the given track and play it.\n"
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"@hide" )
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{
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if ( dStrIsEmpty(pointOrX) )
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if ( String::isEmpty(pointOrX) )
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{
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SFXSource* source = dynamic_cast<SFXSource*>( Sim::findObject( trackName ) );
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if ( source )
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@ -1570,11 +1570,11 @@ DefineConsoleFunction( sfxPlay, S32, ( const char * trackName, const char * poin
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}
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Point3F pos(0.f, 0.f, 0.f);
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if ( !dStrIsEmpty( pointOrX ) && dStrIsEmpty( y ) && dStrIsEmpty( z ) )
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if ( !String::isEmpty( pointOrX ) && String::isEmpty( y ) && String::isEmpty( z ) )
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{
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dSscanf( pointOrX, "%g %g %g", &pos.x, &pos.y, &pos.z );
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}
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else if( !dStrIsEmpty( pointOrX ) && !dStrIsEmpty( y ) && !dStrIsEmpty( z ) )
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else if( !String::isEmpty( pointOrX ) && !String::isEmpty( y ) && !String::isEmpty( z ) )
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pos.set( dAtof(pointOrX), dAtof(y), dAtof(z) );
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MatrixF transform;
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@ -1679,7 +1679,7 @@ DefineConsoleFunction( sfxPlayOnce, S32, ( const char * sfxType, const char * ar
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if( track )
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{
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// In this overloaded use, arg0..arg2 are x, y, z, and arg3 is the fadeInTime.
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if (dStrIsEmpty(arg0))
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if (String::isEmpty(arg0))
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{
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source = SFX->playOnce( track );
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}
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@ -1701,7 +1701,7 @@ DefineConsoleFunction( sfxPlayOnce, S32, ( const char * sfxType, const char * ar
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}
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else
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{
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if (dStrIsEmpty(arg1))
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if (String::isEmpty(arg1))
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source = SFX->playOnce( tempProfile );
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else
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{
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