WIP shader work - not complete!

This commit is contained in:
Tim Barnes 2018-11-02 09:08:45 +10:00
parent a44d885885
commit 6e17475f86
52 changed files with 1315 additions and 589 deletions

View file

@ -616,7 +616,7 @@ bool ReflectionProbe::createClientResources()
//brdf lookup resources
//make the brdf lookup texture the same size as the prefilter texture
String brdfPath = Con::getVariable("$Core::BRDFTexture", "core/art/brdfTexture.DDS");
String brdfPath = Con::getVariable("$Core::BRDFTexture", "core/art/brdfTexture.dds");
mBrdfTexture = TEXMGR->createTexture(brdfPath, &GFXTexturePersistentProfile);// TEXMGR->createTexture(mPrefilterSize, mPrefilterSize, GFXFormatR16G16B16A16F, &GFXRenderTargetProfile, 1, 0);