Merge branch 'Preview4_0_DevHead' into tsneo

This commit is contained in:
Jeff Hutchinson 2021-08-29 22:28:42 -04:00
commit 6e072dbf91
62 changed files with 388 additions and 459 deletions

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@ -59,8 +59,9 @@ function AssetBrowser::buildDatablockPreview(%this, %assetDef, %previewData)
//%previewData.assetFriendlyName = %assetDef.assetName;
%previewData.assetDesc = %assetDef;
%previewData.tooltip = "Datablock Name: " @ %assetDef @ "\n" @
"Datablock Type: " @ %assetDef.getClassName();
%previewData.tooltip = "\nDatablock Name: " @ %assetDef @
"\nDatablock Type: " @ %assetDef.getClassName() @
"\nDefinition Path: " @ %assetDef.getFilename();
%previewData.doubleClickCommand = "AssetBrowser.schedule(10, \"spawnDatablockObject\",\""@ %assetDef @"\");";//browseTo %assetDef.dirPath / %assetDef.assetName
}

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@ -269,7 +269,7 @@ function AssetBrowser::buildGameObjectAssetPreview(%this, %assetDef, %previewDat
%previewData.assetFriendlyName = %assetDef.gameObjectName;
%previewData.assetDesc = %assetDef.description;
%previewData.tooltip = %assetDef.gameObjectName;
%previewData.tooltip = "Asset Name: " @ %assetDef.gameObjectName @ "\nDefinition Path: " @ %assetDef.getFilename();
}
function GuiInspectorTypeGameObjectAssetPtr::onClick( %this, %fieldName )

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@ -175,5 +175,5 @@ function AssetBrowser::buildGUIAssetPreview(%this, %assetDef, %previewData)
%previewData.assetFriendlyName = %assetDef.assetName;
%previewData.assetDesc = %assetDef.description;
%previewData.tooltip = %assetDef.assetName;
%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\nDefinition Path: " @ %assetDef.getScriptPath();
}

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@ -494,9 +494,10 @@ function AssetBrowser::buildMaterialAssetPreview(%this, %assetDef, %previewData)
else
%previewData.doubleClickCommand = "AssetBrowser.editAsset( "@%assetDef@" );";
%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\n" @
"Asset Type: Material Asset\n" @
"Asset Definition ID: " @ %assetDef;
%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @
"\nAsset Type: Material Asset" @
"\nAsset Definition ID: " @ %assetDef @
"\nDefinition Path: " @ %assetDef.getScriptPath();
}
function AssetBrowser::onMaterialAssetEditorDropped(%this, %assetDef, %position)

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@ -165,5 +165,5 @@ function AssetBrowser::buildPostEffectAssetPreview(%this, %assetDef, %previewDat
%previewData.assetFriendlyName = %assetDef.assetName;
%previewData.assetDesc = %assetDef.description;
%previewData.tooltip = %assetDef.assetName;
%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\nDefinition Path: " @ %assetDef.getFilename();
}

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@ -102,7 +102,7 @@ function AssetBrowser::buildTScriptPreview(%this, %assetDef, %previewData)
%previewData.assetFriendlyName = %assetDef.assetName;
%previewData.assetDesc = %assetDef.description;
%previewData.tooltip = %assetDef.assetName;
%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\nDefinition Path: " @ %assetDef.getFilename();
}
function GuiInspectorTypeScriptAssetPtr::onClick( %this, %fieldName )

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@ -51,5 +51,5 @@ function AssetBrowser::buildShapeAnimationAssetPreview(%this, %assetDef, %previe
%previewData.assetFriendlyName = %assetDef.assetName;
%previewData.assetDesc = %assetDef.description;
%previewData.tooltip = %assetDef.friendlyName @ "\n" @ %assetDef;
%previewData.tooltip = %assetDef.friendlyName @ "\n" @ %assetDef @ "\nShape File path: " @ %assetDef.getShapeFile();
}

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@ -13,7 +13,7 @@ function AssetBrowser::buildSoundAssetPreview(%this, %assetDef, %previewData)
%previewData.assetFriendlyName = %assetDef.assetName;
%previewData.assetDesc = %assetDef.description;
%previewData.tooltip = %assetDef.assetName;
%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\nDefinition Path: " @ %assetDef.getFilename();
}
function AssetBrowser::onSoundAssetEditorDropped(%this, %assetDef, %position)

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@ -166,9 +166,10 @@ function AssetBrowser::buildTerrainAssetPreview(%this, %assetDef, %previewData)
%previewData.assetFriendlyName = %assetDef.gameObjectName;
%previewData.assetDesc = %assetDef.description;
%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\n" @
"Asset Type: Terrain Asset\n" @
"Asset Definition ID: " @ %assetDef;
%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @
"\nAsset Type: Terrain Asset" @
"\nAsset Definition ID: " @ %assetDef @
"\nDefinition Path: " @ %assetPath @ %assetDef.getTerrainFilePath();
}
function GuiInspectorTypeTerrainAssetPtr::onClick( %this, %fieldName )

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@ -1059,7 +1059,6 @@ function MaterialEditorGui::guiSync( %this, %material )
%this.getRoughChan((%material).RoughnessChan[%layer]);
%this.getAOChan((%material).AOChan[%layer]);
%this.getMetalChan((%material).metalChan[%layer]);
%this.getGlowChan((%material).glowChan[%layer]);
%this.preventUndo = false;
}
@ -1081,11 +1080,7 @@ function MaterialEditorGui::getMetalChan(%this, %channel)
%guiElement = metalChanBtn @ %channel;
%guiElement.setStateOn(true);
}
function MaterialEditorGui::getGlowChan(%this, %channel)
{
%guiElement = glowChanBtn @ %channel;
%guiElement.setStateOn(true);
}
//=======================================
// Material Update Functionality
@ -2421,12 +2416,6 @@ function MaterialEditorGui::setMetalChan(%this, %value)
MaterialEditorGui.guiSync( materialEd_previewMaterial );
}
function MaterialEditorGui::setGlowChan(%this, %value)
{
MaterialEditorGui.updateActiveMaterial("glowChan[" @ MaterialEditorGui.currentLayer @ "]", %value);
MaterialEditorGui.guiSync( materialEd_previewMaterial );
}
function MaterialEditorGui::saveCompositeMap(%this)
{
%saveAs = "";
@ -2455,7 +2444,6 @@ function MaterialEditorGui::saveCompositeMap(%this)
%roughMap = %material.getRoughMap(%layer);
%aoMap = %material.getAOMap(%layer);
%metalMap = %material.getMetalMap(%layer);
%glowMap = %material.getGlowMap(%layer);
%roughness = %material.RoughnessChan[%layer];
%ao = %material.AOChan[%layer];

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@ -214,7 +214,7 @@ $guiContent = new GuiWindowCollapseCtrl(PE_Window) {
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
bitmap = "ToolsModule:new_image";
bitmapAsset = "ToolsModule:new_image";
tooltip = "Create New Emitter";
};
new GuiBitmapButtonCtrl() {

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@ -831,6 +831,11 @@ T3Dpre4ProjectImporter::genProcessor("LevelInfo", "accuTexture accuTextureAsset"
T3Dpre4ProjectImporter::genProcessor("TSStatic", "shape shapeAsset shapeName shapeAsset");
T3Dpre4ProjectImporter::genProcessor("TSForestItemData", "shape shapeAsset shapeName shapeAsset shapeFile shapeAsset");
T3Dpre4ProjectImporter::genProcessor("TerrainBlock", "terrainFile terrainAsset");
T3Dpre4ProjectImporter::genProcessor("afxMagicMissileData", "projectileShapeName projectileShapeAsset");
T3Dpre4ProjectImporter::genProcessor("afxBillboardData", "texture textureAsset");
T3Dpre4ProjectImporter::genProcessor("afxModelData", "shapeName shapeAsset shapeFile shapeAsset");
T3Dpre4ProjectImporter::genProcessor("afxZodiacData", "texture textureAsset");
T3Dpre4ProjectImporter::genProcessor("afxZodiacPlaneData", "texture textureAsset");
//==============================================================================
// Levels
//==============================================================================