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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'Preview4_0_DevHead' into tsneo
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commit
6e072dbf91
62 changed files with 388 additions and 459 deletions
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@ -59,8 +59,9 @@ function AssetBrowser::buildDatablockPreview(%this, %assetDef, %previewData)
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//%previewData.assetFriendlyName = %assetDef.assetName;
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%previewData.assetDesc = %assetDef;
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%previewData.tooltip = "Datablock Name: " @ %assetDef @ "\n" @
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"Datablock Type: " @ %assetDef.getClassName();
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%previewData.tooltip = "\nDatablock Name: " @ %assetDef @
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"\nDatablock Type: " @ %assetDef.getClassName() @
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"\nDefinition Path: " @ %assetDef.getFilename();
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%previewData.doubleClickCommand = "AssetBrowser.schedule(10, \"spawnDatablockObject\",\""@ %assetDef @"\");";//browseTo %assetDef.dirPath / %assetDef.assetName
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}
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@ -269,7 +269,7 @@ function AssetBrowser::buildGameObjectAssetPreview(%this, %assetDef, %previewDat
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%previewData.assetFriendlyName = %assetDef.gameObjectName;
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%previewData.assetDesc = %assetDef.description;
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%previewData.tooltip = %assetDef.gameObjectName;
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%previewData.tooltip = "Asset Name: " @ %assetDef.gameObjectName @ "\nDefinition Path: " @ %assetDef.getFilename();
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}
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function GuiInspectorTypeGameObjectAssetPtr::onClick( %this, %fieldName )
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@ -175,5 +175,5 @@ function AssetBrowser::buildGUIAssetPreview(%this, %assetDef, %previewData)
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%previewData.assetFriendlyName = %assetDef.assetName;
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%previewData.assetDesc = %assetDef.description;
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%previewData.tooltip = %assetDef.assetName;
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%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\nDefinition Path: " @ %assetDef.getScriptPath();
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}
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@ -494,9 +494,10 @@ function AssetBrowser::buildMaterialAssetPreview(%this, %assetDef, %previewData)
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else
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%previewData.doubleClickCommand = "AssetBrowser.editAsset( "@%assetDef@" );";
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%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\n" @
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"Asset Type: Material Asset\n" @
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"Asset Definition ID: " @ %assetDef;
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%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @
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"\nAsset Type: Material Asset" @
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"\nAsset Definition ID: " @ %assetDef @
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"\nDefinition Path: " @ %assetDef.getScriptPath();
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}
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function AssetBrowser::onMaterialAssetEditorDropped(%this, %assetDef, %position)
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@ -165,5 +165,5 @@ function AssetBrowser::buildPostEffectAssetPreview(%this, %assetDef, %previewDat
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%previewData.assetFriendlyName = %assetDef.assetName;
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%previewData.assetDesc = %assetDef.description;
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%previewData.tooltip = %assetDef.assetName;
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%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\nDefinition Path: " @ %assetDef.getFilename();
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}
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@ -102,7 +102,7 @@ function AssetBrowser::buildTScriptPreview(%this, %assetDef, %previewData)
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%previewData.assetFriendlyName = %assetDef.assetName;
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%previewData.assetDesc = %assetDef.description;
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%previewData.tooltip = %assetDef.assetName;
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%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\nDefinition Path: " @ %assetDef.getFilename();
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}
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function GuiInspectorTypeScriptAssetPtr::onClick( %this, %fieldName )
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@ -51,5 +51,5 @@ function AssetBrowser::buildShapeAnimationAssetPreview(%this, %assetDef, %previe
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%previewData.assetFriendlyName = %assetDef.assetName;
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%previewData.assetDesc = %assetDef.description;
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%previewData.tooltip = %assetDef.friendlyName @ "\n" @ %assetDef;
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%previewData.tooltip = %assetDef.friendlyName @ "\n" @ %assetDef @ "\nShape File path: " @ %assetDef.getShapeFile();
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}
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@ -13,7 +13,7 @@ function AssetBrowser::buildSoundAssetPreview(%this, %assetDef, %previewData)
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%previewData.assetFriendlyName = %assetDef.assetName;
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%previewData.assetDesc = %assetDef.description;
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%previewData.tooltip = %assetDef.assetName;
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%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\nDefinition Path: " @ %assetDef.getFilename();
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}
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function AssetBrowser::onSoundAssetEditorDropped(%this, %assetDef, %position)
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@ -166,9 +166,10 @@ function AssetBrowser::buildTerrainAssetPreview(%this, %assetDef, %previewData)
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%previewData.assetFriendlyName = %assetDef.gameObjectName;
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%previewData.assetDesc = %assetDef.description;
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%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\n" @
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"Asset Type: Terrain Asset\n" @
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"Asset Definition ID: " @ %assetDef;
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%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @
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"\nAsset Type: Terrain Asset" @
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"\nAsset Definition ID: " @ %assetDef @
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"\nDefinition Path: " @ %assetPath @ %assetDef.getTerrainFilePath();
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}
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function GuiInspectorTypeTerrainAssetPtr::onClick( %this, %fieldName )
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@ -1059,7 +1059,6 @@ function MaterialEditorGui::guiSync( %this, %material )
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%this.getRoughChan((%material).RoughnessChan[%layer]);
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%this.getAOChan((%material).AOChan[%layer]);
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%this.getMetalChan((%material).metalChan[%layer]);
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%this.getGlowChan((%material).glowChan[%layer]);
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%this.preventUndo = false;
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}
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@ -1081,11 +1080,7 @@ function MaterialEditorGui::getMetalChan(%this, %channel)
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%guiElement = metalChanBtn @ %channel;
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%guiElement.setStateOn(true);
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}
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function MaterialEditorGui::getGlowChan(%this, %channel)
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{
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%guiElement = glowChanBtn @ %channel;
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%guiElement.setStateOn(true);
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}
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//=======================================
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// Material Update Functionality
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@ -2421,12 +2416,6 @@ function MaterialEditorGui::setMetalChan(%this, %value)
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MaterialEditorGui.guiSync( materialEd_previewMaterial );
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}
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function MaterialEditorGui::setGlowChan(%this, %value)
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{
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MaterialEditorGui.updateActiveMaterial("glowChan[" @ MaterialEditorGui.currentLayer @ "]", %value);
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MaterialEditorGui.guiSync( materialEd_previewMaterial );
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}
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function MaterialEditorGui::saveCompositeMap(%this)
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{
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%saveAs = "";
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@ -2455,7 +2444,6 @@ function MaterialEditorGui::saveCompositeMap(%this)
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%roughMap = %material.getRoughMap(%layer);
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%aoMap = %material.getAOMap(%layer);
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%metalMap = %material.getMetalMap(%layer);
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%glowMap = %material.getGlowMap(%layer);
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%roughness = %material.RoughnessChan[%layer];
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%ao = %material.AOChan[%layer];
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@ -214,7 +214,7 @@ $guiContent = new GuiWindowCollapseCtrl(PE_Window) {
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groupNum = "-1";
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buttonType = "PushButton";
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useMouseEvents = "0";
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bitmap = "ToolsModule:new_image";
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bitmapAsset = "ToolsModule:new_image";
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tooltip = "Create New Emitter";
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};
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new GuiBitmapButtonCtrl() {
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@ -831,6 +831,11 @@ T3Dpre4ProjectImporter::genProcessor("LevelInfo", "accuTexture accuTextureAsset"
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T3Dpre4ProjectImporter::genProcessor("TSStatic", "shape shapeAsset shapeName shapeAsset");
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T3Dpre4ProjectImporter::genProcessor("TSForestItemData", "shape shapeAsset shapeName shapeAsset shapeFile shapeAsset");
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T3Dpre4ProjectImporter::genProcessor("TerrainBlock", "terrainFile terrainAsset");
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T3Dpre4ProjectImporter::genProcessor("afxMagicMissileData", "projectileShapeName projectileShapeAsset");
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T3Dpre4ProjectImporter::genProcessor("afxBillboardData", "texture textureAsset");
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T3Dpre4ProjectImporter::genProcessor("afxModelData", "shapeName shapeAsset shapeFile shapeAsset");
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T3Dpre4ProjectImporter::genProcessor("afxZodiacData", "texture textureAsset");
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T3Dpre4ProjectImporter::genProcessor("afxZodiacPlaneData", "texture textureAsset");
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//==============================================================================
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// Levels
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//==============================================================================
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