From 6daf4753adbeb0928af8224897e240cb2120d586 Mon Sep 17 00:00:00 2001 From: Azaezel Date: Fri, 30 Mar 2018 02:52:22 -0500 Subject: [PATCH] afx point and spot light membervar cleanups --- Engine/source/afx/ea/afxEA_PointLight_T3D.cpp | 10 +++++----- Engine/source/afx/ea/afxEA_SpotLight_T3D.cpp | 10 +++++----- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/Engine/source/afx/ea/afxEA_PointLight_T3D.cpp b/Engine/source/afx/ea/afxEA_PointLight_T3D.cpp index d0e87bf19..ebbfecc47 100644 --- a/Engine/source/afx/ea/afxEA_PointLight_T3D.cpp +++ b/Engine/source/afx/ea/afxEA_PointLight_T3D.cpp @@ -66,10 +66,10 @@ public: class PointLightProxy : public PointLight { - F32 fade_amt; + F32 mFade_amt; public: - PointLightProxy() { fade_amt = 1.0f; } + PointLightProxy() { mFade_amt = 1.0f; } void force_ghost() { @@ -79,7 +79,7 @@ public: void setFadeAmount(F32 fade_amt) { - this->fade_amt = fade_amt; + mFade_amt = fade_amt; mLight->setBrightness(mBrightness*fade_amt); } @@ -125,10 +125,10 @@ public: void submitLights(LightManager* lm, bool staticLighting) { - if (mAnimState.active && mAnimationData && fade_amt < 1.0f) + if (mAnimState.active && mAnimationData && mFade_amt < 1.0f) { F32 mBrightness_save = mBrightness; - mBrightness *= fade_amt; + mBrightness *= mFade_amt; PointLight::submitLights(lm, staticLighting); mBrightness = mBrightness_save; return; diff --git a/Engine/source/afx/ea/afxEA_SpotLight_T3D.cpp b/Engine/source/afx/ea/afxEA_SpotLight_T3D.cpp index 9e847fa1e..fac4d4ff0 100644 --- a/Engine/source/afx/ea/afxEA_SpotLight_T3D.cpp +++ b/Engine/source/afx/ea/afxEA_SpotLight_T3D.cpp @@ -66,10 +66,10 @@ public: class SpotLightProxy : public SpotLight { - F32 fade_amt; + F32 mFade_amt; public: - SpotLightProxy() { fade_amt = 1.0f; } + SpotLightProxy() { mFade_amt = 1.0f; } void force_ghost() { @@ -79,7 +79,7 @@ public: void setFadeAmount(F32 fade_amt) { - this->fade_amt = fade_amt; + mFade_amt = fade_amt; mLight->setBrightness(mBrightness*fade_amt); } @@ -130,10 +130,10 @@ public: void submitLights(LightManager* lm, bool staticLighting) { - if (mAnimState.active && mAnimationData && fade_amt < 1.0f) + if (mAnimState.active && mAnimationData && mFade_amt < 1.0f) { F32 mBrightness_save = mBrightness; - mBrightness *= fade_amt; + mBrightness *= mFade_amt; SpotLight::submitLights(lm, staticLighting); mBrightness = mBrightness_save; return;