mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-04 13:00:33 +00:00
Merge pull request #2338 from Areloch/MoreMenubarFixes
Fixes some outstanding menubar problems.
This commit is contained in:
commit
6daf0c8d34
8 changed files with 113 additions and 54 deletions
|
|
@ -64,28 +64,6 @@ function destroyPhysicsTools()
|
|||
|
||||
function PhysicsEditorPlugin::onWorldEditorStartup( %this )
|
||||
{
|
||||
new PopupMenu( PhysicsToolsMenu )
|
||||
{
|
||||
superClass = "MenuBuilder";
|
||||
//class = "PhysXToolsMenu";
|
||||
|
||||
barTitle = "Physics";
|
||||
|
||||
item[0] = "Start Simulation" TAB "Ctrl-Alt P" TAB "physicsStartSimulation( \"client\" );physicsStartSimulation( \"server\" );";
|
||||
//item[1] = "Stop Simulation" TAB "" TAB "physicsSetTimeScale( 0 );";
|
||||
item[1] = "-";
|
||||
item[2] = "Speed 25%" TAB "" TAB "physicsSetTimeScale( 0.25 );";
|
||||
item[3] = "Speed 50%" TAB "" TAB "physicsSetTimeScale( 0.5 );";
|
||||
item[4] = "Speed 100%" TAB "" TAB "physicsSetTimeScale( 1.0 );";
|
||||
item[5] = "-";
|
||||
item[6] = "Reload NXBs" TAB "" TAB "";
|
||||
};
|
||||
|
||||
// Add our menu.
|
||||
EditorGui.menuBar.insert( PhysicsToolsMenu, EditorGui.menuBar.dynamicItemInsertPos );
|
||||
|
||||
// Add ourselves to the window menu.
|
||||
//EditorGui.addToWindowMenu( "Road and Path Editor", "", "RoadEditor" );
|
||||
}
|
||||
|
||||
function PhysicsToolsMenu::onMenuSelect(%this)
|
||||
|
|
|
|||
|
|
@ -317,10 +317,15 @@ function EditorGui::shutdown( %this )
|
|||
/// will take over the default world editor window.
|
||||
function EditorGui::addToEditorsMenu( %this, %displayName, %accel, %newPlugin )
|
||||
{
|
||||
//We need to cache the editors list. So first see if we have our list we cache the entries into
|
||||
if(!isObject(EditorsMenuList))
|
||||
{
|
||||
new ArrayObject(EditorsMenuList);
|
||||
}
|
||||
|
||||
%windowMenu = %this.findMenu( "Editors" );
|
||||
%count = %windowMenu.getItemCount();
|
||||
|
||||
|
||||
%alreadyExists = false;
|
||||
for ( %i = 0; %i < %count; %i++ )
|
||||
{
|
||||
|
|
@ -336,7 +341,10 @@ function EditorGui::addToEditorsMenu( %this, %displayName, %accel, %newPlugin )
|
|||
%accel = "";
|
||||
|
||||
if(!%alreadyExists)
|
||||
{
|
||||
EditorsMenuList.add(%displayName TAB %accel TAB %newPlugin);
|
||||
%windowMenu.addItem( %count, %displayName TAB %accel TAB %newPlugin );
|
||||
}
|
||||
|
||||
return %accel;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -113,7 +113,7 @@ function EditorGui::buildMenus(%this)
|
|||
%this.menuBar = new GuiMenuBar(WorldEditorMenubar)
|
||||
{
|
||||
dynamicItemInsertPos = 3;
|
||||
extent = "1024 20";
|
||||
extent = Canvas.extent.x SPC "20";
|
||||
minExtent = "320 20";
|
||||
horizSizing = "width";
|
||||
profile = "GuiMenuBarProfile";
|
||||
|
|
@ -251,6 +251,41 @@ function EditorGui::buildMenus(%this)
|
|||
//item[5] = "-";
|
||||
};
|
||||
%this.menuBar.insert(%editorsMenu);
|
||||
|
||||
//if we're just refreshing the menus, we probably have a list of editors we want added to the Editors menu there, so check and if so, add them now
|
||||
if(isObject(EditorsMenuList))
|
||||
{
|
||||
%editorsListCount = EditorsMenuList.count();
|
||||
|
||||
for(%e = 0; %e < %editorsListCount; %e++)
|
||||
{
|
||||
%menuEntry = EditorsMenuList.getKey(%e);
|
||||
%editorsMenu.addItem(%e, %menuEntry);
|
||||
}
|
||||
}
|
||||
|
||||
if(isObject(PhysicsEditorPlugin))
|
||||
{
|
||||
%physicsToolsMenu = new PopupMenu()
|
||||
{
|
||||
superClass = "MenuBuilder";
|
||||
//class = "PhysXToolsMenu";
|
||||
|
||||
barTitle = "Physics";
|
||||
|
||||
item[0] = "Start Simulation" TAB "Ctrl-Alt P" TAB "physicsStartSimulation( \"client\" );physicsStartSimulation( \"server\" );";
|
||||
//item[1] = "Stop Simulation" TAB "" TAB "physicsSetTimeScale( 0 );";
|
||||
item[1] = "-";
|
||||
item[2] = "Speed 25%" TAB "" TAB "physicsSetTimeScale( 0.25 );";
|
||||
item[3] = "Speed 50%" TAB "" TAB "physicsSetTimeScale( 0.5 );";
|
||||
item[4] = "Speed 100%" TAB "" TAB "physicsSetTimeScale( 1.0 );";
|
||||
item[5] = "-";
|
||||
item[6] = "Reload NXBs" TAB "" TAB "";
|
||||
};
|
||||
|
||||
// Add our menu.
|
||||
%this.menuBar.insert( %physicsToolsMenu, EditorGui.menuBar.dynamicItemInsertPos );
|
||||
}
|
||||
|
||||
// Lighting Menu
|
||||
%lightingMenu = new PopupMenu()
|
||||
|
|
@ -389,6 +424,11 @@ function EditorGui::buildMenus(%this)
|
|||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
function WorldEditorMenubar::onResize(%this)
|
||||
{
|
||||
%this.extent.x = Canvas.extent.x;
|
||||
}
|
||||
|
||||
function EditorGui::attachMenus(%this)
|
||||
{
|
||||
%this.menuBar.attachToCanvas(Canvas, 0);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue