mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
added navmesh tester tool
Added ground work for tester tool tester tool works but needs to fill out list of acceptable datablocks and spawnclasses navpaths now share 1 navmeshquery AIControllerData now has a vector of area costs for different polyareas General cleanup
This commit is contained in:
parent
edf4d47be0
commit
6d36e17d91
17 changed files with 604 additions and 421 deletions
|
|
@ -69,14 +69,11 @@ NavPath::NavPath() :
|
|||
mXray = false;
|
||||
mRenderSearch = false;
|
||||
|
||||
mQuery = NULL;
|
||||
mStatus = DT_FAILURE;
|
||||
}
|
||||
|
||||
NavPath::~NavPath()
|
||||
{
|
||||
dtFreeNavMeshQuery(mQuery);
|
||||
mQuery = NULL;
|
||||
}
|
||||
|
||||
void NavPath::checkAutoUpdate()
|
||||
|
|
@ -264,9 +261,6 @@ bool NavPath::onAdd()
|
|||
|
||||
if(isServerObject())
|
||||
{
|
||||
mQuery = dtAllocNavMeshQuery();
|
||||
if(!mQuery)
|
||||
return false;
|
||||
checkAutoUpdate();
|
||||
if(!plan())
|
||||
setProcessTick(true);
|
||||
|
|
@ -293,7 +287,8 @@ bool NavPath::init()
|
|||
return false;
|
||||
|
||||
// Initialise our query.
|
||||
if(dtStatusFailed(mQuery->init(mMesh->getNavMesh(), MaxPathLen)))
|
||||
mQuery = mMesh->getNavMeshQuery();
|
||||
if(!mQuery)
|
||||
return false;
|
||||
|
||||
mPoints.clear();
|
||||
|
|
@ -372,9 +367,6 @@ void NavPath::resize()
|
|||
bool NavPath::plan()
|
||||
{
|
||||
PROFILE_SCOPE(NavPath_plan);
|
||||
// Initialise filter.
|
||||
mFilter.setIncludeFlags(mLinkTypes.getFlags());
|
||||
|
||||
// Initialise query and visit locations.
|
||||
if(!init())
|
||||
return false;
|
||||
|
|
@ -641,6 +633,7 @@ void NavPath::renderSimple(ObjectRenderInst *ri, SceneRenderState *state, BaseMa
|
|||
{
|
||||
duDebugDrawTorque dd;
|
||||
duDebugDrawNavMeshNodes(&dd, *np->mQuery);
|
||||
dd.immediateRender();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue