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https://github.com/TorqueGameEngines/Torque3D.git
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added navmesh tester tool
Added ground work for tester tool tester tool works but needs to fill out list of acceptable datablocks and spawnclasses navpaths now share 1 navmeshquery AIControllerData now has a vector of area costs for different polyareas General cleanup
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17 changed files with 604 additions and 421 deletions
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@ -103,17 +103,8 @@ public:
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String getMode() { return mMode; }
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void selectMesh(NavMesh *mesh);
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void deselect();
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S32 getMeshId();
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S32 getPlayerId();
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String mSpawnClass;
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String mSpawnDatablock;
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void deleteLink();
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void setLinkFlags(const LinkData &d);
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void spawnPlayer(const Point3F &pos);
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/// @}
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void setActiveTool(NavMeshTool* tool);
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@ -148,14 +139,6 @@ protected:
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/// @}
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/// @name Test mode
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/// @{
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SimObjectPtr<SceneObject> mPlayer;
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SimObjectPtr<SceneObject> mCurPlayer;
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/// @}
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Gui3DMouseEvent mLastMouseEvent;
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#define InvalidMousePoint Point2I(-100,-100)
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