mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Merge branch 'development' into EngineAPI-Refactor
This commit is contained in:
commit
6cf0c9e360
1933 changed files with 102328 additions and 70545 deletions
|
|
@ -168,7 +168,7 @@ void GuiGraphCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
F32 Scale = F32( getExtent().y ) / F32( mGraphMax[ k ] * 1.05 );
|
||||
|
||||
const S32 numSamples = mGraphData[ k ].size();
|
||||
|
||||
F32 graphOffset;
|
||||
switch( mGraphType[ k ] )
|
||||
{
|
||||
case Bar:
|
||||
|
|
@ -180,21 +180,21 @@ void GuiGraphCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
PrimBuild::begin( GFXTriangleStrip, 4 );
|
||||
PrimBuild::color( mGraphColor[ k ] );
|
||||
|
||||
F32 offset = F32( getExtent().x ) / F32( MaxDataPoints ) * F32( sample + 1 );
|
||||
graphOffset = F32( getExtent().x ) / F32( MaxDataPoints ) * F32( sample + 1 );
|
||||
|
||||
PrimBuild::vertex2f( globalPos.x + prevOffset,
|
||||
midPointY - ( getDatum( k, sample ) * Scale ) );
|
||||
|
||||
PrimBuild::vertex2f( globalPos.x + offset,
|
||||
PrimBuild::vertex2f( globalPos.x + graphOffset,
|
||||
midPointY - ( getDatum( k, sample ) * Scale ) );
|
||||
|
||||
PrimBuild::vertex2f( globalPos.x + offset,
|
||||
PrimBuild::vertex2f( globalPos.x + graphOffset,
|
||||
midPointY );
|
||||
|
||||
PrimBuild::vertex2f( globalPos.x + prevOffset,
|
||||
midPointY );
|
||||
|
||||
prevOffset = offset;
|
||||
prevOffset = graphOffset;
|
||||
|
||||
PrimBuild::end();
|
||||
}
|
||||
|
|
@ -209,12 +209,12 @@ void GuiGraphCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
|
||||
for( S32 sample = 0; sample < numSamples; ++ sample )
|
||||
{
|
||||
F32 offset = F32( getExtent().x ) / F32( MaxDataPoints - 1 ) * F32( sample );
|
||||
graphOffset = F32( getExtent().x ) / F32( MaxDataPoints - 1 ) * F32( sample );
|
||||
|
||||
PrimBuild::vertex2f( globalPos.x + offset,
|
||||
PrimBuild::vertex2f( globalPos.x + graphOffset,
|
||||
midPointY );
|
||||
|
||||
PrimBuild::vertex2f( globalPos.x + offset,
|
||||
PrimBuild::vertex2f( globalPos.x + graphOffset,
|
||||
midPointY - ( getDatum( k, sample ) * Scale ) );
|
||||
}
|
||||
|
||||
|
|
@ -234,9 +234,9 @@ void GuiGraphCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
|
||||
for( S32 sample = 0; sample < numSamples; ++ sample )
|
||||
{
|
||||
F32 offset = F32( getExtent().x ) / F32( MaxDataPoints - 1 ) * F32( sample );
|
||||
graphOffset = F32( getExtent().x ) / F32( MaxDataPoints - 1 ) * F32( sample );
|
||||
|
||||
PrimBuild::vertex2f( globalPos.x + offset,
|
||||
PrimBuild::vertex2f( globalPos.x + graphOffset,
|
||||
midPointY - ( getDatum( k, sample ) * Scale ) );
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue