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Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase
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2 changed files with 8 additions and 6 deletions
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@ -92,3 +92,11 @@ DefineEngineMethod(AssetBase, getStatusString, const char*, (), ,
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{
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return object->getAssetErrstrn(object->getStatus());
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}
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DefineEngineMethod(AssetBase, load, String, (), ,
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"Manually initates a loading of the asset and it's contents.\n"
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"@return The status code of the loading results.\n")\
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{
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U32 code = object->load();
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return object->getAssetErrstrn(code);
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}
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