mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Fleshes out remaining missing editor settings entries/categories
Makes GUIAssets exec scripts before the gui file to allow onAdd methods to work Adds missing getForestPath and getNavmeshPath methods and updates asset move logic to utilize them
This commit is contained in:
parent
3b9414b5f9
commit
6b28f1f151
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@ -115,28 +115,28 @@ void GUIAsset::copyTo(SimObject* object)
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void GUIAsset::initializeAsset()
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{
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mGUIPath = getOwned() ? expandAssetFilePath(mGUIFile) : mGUIPath;
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if (Torque::FS::IsScriptFile(mGUIPath))
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Con::executeFile(mGUIPath, false, false);
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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mGUIPath = getOwned() ? expandAssetFilePath(mGUIFile) : mGUIPath;
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if (Torque::FS::IsScriptFile(mGUIPath))
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Con::executeFile(mGUIPath, false, false);
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}
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void GUIAsset::onAssetRefresh()
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{
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mGUIPath = getOwned() ? expandAssetFilePath(mGUIFile) : mGUIPath;
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if (Torque::FS::IsScriptFile(mGUIPath))
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Con::executeFile(mGUIPath, false, false);
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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mGUIPath = getOwned() ? expandAssetFilePath(mGUIFile) : mGUIPath;
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if (Torque::FS::IsScriptFile(mGUIPath))
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Con::executeFile(mGUIPath, false, false);
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}
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void GUIAsset::setGUIFile(const char* pScriptFile)
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@ -391,6 +391,20 @@ DefineEngineMethod(LevelAsset, getDecalsPath, const char*, (), ,
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return object->getDecalsPath();
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}
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DefineEngineMethod(LevelAsset, getForestPath, const char*, (), ,
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"Gets the full path of the asset's defined forest file.\n"
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"@return The string result of the forest path")
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{
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return object->getForestPath();
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}
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DefineEngineMethod(LevelAsset, getNavmeshPath, const char*, (), ,
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"Gets the full path of the asset's defined navmesh file.\n"
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"@return The string result of the navmesh path")
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{
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return object->getNavmeshPath();
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}
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DefineEngineMethod(LevelAsset, loadDependencies, void, (), ,
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"Initiates the loading of asset dependencies for this level.")
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{
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@ -120,11 +120,12 @@ function AssetBrowser::moveLevelAsset(%this, %assetDef, %destination)
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if(%newAssetPath $= "")
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return false;
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moveAssetLooseFile(%assetDef.getLevelPath(), %destination);
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moveAssetLooseFile(%assetDef.getLevelPath(), %destination);
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moveAssetLooseFile(%assetDef.getPreviewImagePath(), %destination);
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moveAssetLooseFile(%assetDef.getPostFXPresetPath(), %destination);
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moveAssetLooseFile(%assetDef.getDecalsPath(), %destination);
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moveAssetLooseFile(%assetDef.getForestPath(), %destination);
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moveAssetLooseFile(%assetDef.getNavmeshPath(), %destination);
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AssetDatabase.removeDeclaredAsset(%assetDef.getAssetId());
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AssetDatabase.addDeclaredAsset(%targetModule, %newAssetPath);
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@ -248,3 +248,11 @@ function ConvexEditorDefaultMaterialBtn::gotMaterialName(%this, %name)
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ConvexEditorGui.updateShape();
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}
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function ESettingsWindow::getConvexEditorSettings(%this)
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{
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SettingsInspector.startGroup("Defaults");
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SettingsInspector.addSettingsField("ConvexEditor/MaterialName", "Default Material", "string",
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"The default material when creating a convexShape");
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SettingsInspector.endGroup();
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}
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@ -19,12 +19,14 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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function ESettingsWindow::startup( %this )
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function ESettingsWindow::onAdd(%this)
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{
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new ArrayObject(EditorSettingsPageList);
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new ArrayObject(GameSettingsPageList);
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}
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function ESettingsWindow::startup( %this )
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{
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%this.addEditorSettingsPage("Axis", "Axis Gizmo");
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%this.addEditorSettingsPage("General", "General Settings");
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%this.addEditorSettingsPage("Camera", "Camera Settings");
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@ -303,13 +305,6 @@ function ESettingsWindow::getGeneralSettings(%this)
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//SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Torsion Path", "filename", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Theme");
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SettingsInspector.addSettingsField("WorldEditor/Theme/backgroundColor", "Background Color", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Theme/windowTitleBGColor", "Window Title Color", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Theme/windowTitleFontColor", "Window Title Text Color", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Theme/mainTextColor", "Main Text Color", "colorI", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Layout");
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/*SettingsInspector.addSettingsField("WorldEditor/Layout/LayoutMode", "Editor Layout Mode", "list", "This dictates which layout style the editor should use." @
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"WARNING - Modern layout is highlight experimental." @
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@ -327,7 +322,7 @@ function ESettingsWindow::getCameraSettings(%this)
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//Based on currently loaded level(rootScene)
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SettingsInspector.startGroup(EditorSettings.value("WorldEditor/newLevelFile") @ " Camera");
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SettingsInspector.addSettingsField("Camera/cameraMinSpeed", "Camera Speed Min", "float", "");
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SettingsInspector.addSettingsField("Camera/cameraMaxSpeed", "Camera Speed Max", "200", "");
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SettingsInspector.addSettingsField("Camera/cameraMaxSpeed", "Camera Speed Max", "float", "");
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SettingsInspector.endGroup();
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}
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@ -365,7 +360,8 @@ function ESettingsWindow::getSceneEditorSettings(%this)
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SettingsInspector.startGroup("Misc");
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//SettingsInspector.addSettingsField("WorldEditor/forceLoadDAE", "Force Load DAE", "bool", "");
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SettingsInspector.addSettingsField("WorldEditor/forceLoadDAE", "Force Load DAE", "bool", "");
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SettingsInspector.addSettingsField("WorldEditor/Tools/dropAtScreenCenterScalar", "Screen Center Scalar", "string", "");
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SettingsInspector.addSettingsField("WorldEditor/Tools/dropAtScreenCenterMax", "Screen Center Max", "string", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Layout");
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@ -444,6 +440,9 @@ function ESettingsWindow::getPostFXSettings(%this)
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getObjectEditorSettings(%this)
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{
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}
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//
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// COMMON GAME SETTINGS
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//
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@ -82,6 +82,8 @@ function MeshRoadEditorPlugin::onWorldEditorStartup( %this )
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// Add ourselves to the Editor Settings window
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exec( "./meshRoadEditorSettingsTab.gui" );
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//ESettingsWindow.addTabPage( EMeshRoadEditorSettingsPage );
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ESettingsWindow.addEditorSettingsPage("MeshRoadEditor", "Mesh Road Editor");
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}
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function MeshRoadEditorPlugin::onActivated( %this )
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@ -211,6 +211,24 @@ function MeshRoadEditorGui::prepSelectionMode( %this )
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ToolsPaletteArray-->MeshRoadEditorSelectMode.setStateOn(1);
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}
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//------------------------------------------------------------------------------
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function ESettingsWindow::getMeshRoadEditorSettings(%this)
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{
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SettingsInspector.startGroup("Defaults");
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SettingsInspector.addSettingsField("MeshRoadEditor/DefaultWidth", "Width", "string", "");
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SettingsInspector.addSettingsField("MeshRoadEditor/DefaultDepth", "Depth", "string", "");
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SettingsInspector.addSettingsField("MeshRoadEditor/DefaultNormal", "Normal", "string", "");
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SettingsInspector.addSettingsField("MeshRoadEditor/TopMaterialName", "Top Material", "string", "");
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SettingsInspector.addSettingsField("MeshRoadEditor/BottomMaterialName", "Bottom Material", "string", "");
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SettingsInspector.addSettingsField("MeshRoadEditor/SideMaterialName", "Side Material", "string", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Colors");
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SettingsInspector.addSettingsField("MeshRoadEditor/HoverSplineColor", "Hover Spline", "colorI", "");
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SettingsInspector.addSettingsField("MeshRoadEditor/SelectedSplineColor", "Selected Spline", "colorI", "");
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SettingsInspector.endGroup();
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}
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//------------------------------------------------------------------------------
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function EMeshRoadEditorSelectModeBtn::onClick(%this)
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{
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@ -82,6 +82,8 @@ function RiverEditorPlugin::onWorldEditorStartup( %this )
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// Add ourselves to the Editor Settings window
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exec( "./RiverEditorSettingsTab.gui" );
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//ESettingsWindow.addTabPage( ERiverEditorSettingsPage );
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ESettingsWindow.addEditorSettingsPage("RiverEditor", "River Editor");
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}
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function RiverEditorPlugin::onActivated( %this )
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@ -214,6 +214,20 @@ function RiverEditorGui::prepSelectionMode( %this )
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ToolsPaletteArray-->RiverEditorSelectMode.setStateOn(1);
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}
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//------------------------------------------------------------------------------
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function ESettingsWindow::getRiverEditorSettings(%this)
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{
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SettingsInspector.startGroup("Defaults");
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SettingsInspector.addSettingsField("RiverEditor/DefaultWidth", "Width", "string", "");
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SettingsInspector.addSettingsField("RiverEditor/DefaultDepth", "Depth", "string", "");
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SettingsInspector.addSettingsField("RiverEditor/DefaultNormal", "Normal", "string", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Colors");
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SettingsInspector.addSettingsField("RiverEditor/HoverSplineColor", "Hover Spline", "colorI", "");
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SettingsInspector.addSettingsField("RiverEditor/SelectedSplineColor", "Selected Spline", "colorI", "");
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SettingsInspector.endGroup();
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}
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//------------------------------------------------------------------------------
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function ERiverEditorSelectModeBtn::onClick(%this)
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{
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@ -81,6 +81,8 @@ function RoadEditorPlugin::onWorldEditorStartup( %this )
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// Add ourselves to the Editor Settings window
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exec( "./RoadEditorSettingsTab.gui" );
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//ESettingsWindow.addTabPage( ERoadEditorSettingsPage );
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ESettingsWindow.addEditorSettingsPage("RoadEditor", "Road Editor");
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}
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function RoadEditorPlugin::onActivated( %this )
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@ -212,6 +212,20 @@ function RoadEditorGui::prepSelectionMode( %this )
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%this.setMode( "RoadEditorSelectMode" );
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ToolsPaletteArray-->RoadEditorSelectMode.setStateOn(1);
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}
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//------------------------------------------------------------------------------
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function ESettingsWindow::getRoadEditorSettings(%this)
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{
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SettingsInspector.startGroup("Defaults");
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SettingsInspector.addSettingsField("RoadEditor/DefaultWidth", "Width", "string", "");
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SettingsInspector.addSettingsField("RoadEditor/MaterialName", "Material", "string", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Colors");
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SettingsInspector.addSettingsField("RoadEditor/HoverSplineColor", "Hover Spline", "colorI", "");
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SettingsInspector.addSettingsField("RoadEditor/SelectedSplineColor", "Selected Spline", "colorI", "");
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SettingsInspector.endGroup();
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}
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//------------------------------------------------------------------------------
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function ERoadEditorSelectModeBtn::onClick(%this)
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{
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@ -156,8 +156,8 @@ function EditorGui::init(%this)
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// Editor Settings Window
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if( !isObject( %this-->EditorSettingsWindow ) )
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{
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exec("tools/gui/EditorSettingsWindow.ed.gui");
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exec("tools/gui/editorSettingsWindow.ed." @ $TorqueScriptFileExtension);
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exec("tools/gui/EditorSettingsWindow.ed.gui");
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// Start the standard settings tabs pages
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/*exec( "~/worldEditor/gui/GeneralSettingsTab.ed.gui" );
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@ -29,6 +29,8 @@ function TerrainEditor::init( %this )
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%this.setBrushSize( 9, 9 );
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new PersistenceManager( ETerrainPersistMan );
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ESettingsWindow.addEditorSettingsPage("TerrainEditor", "Terrain Editor");
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}
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///
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@ -356,6 +358,18 @@ function TerrainEditor::onMaterialUndo( %this )
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EPainter.updateLayers();
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}
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function ESettingsWindow::getTerrainEditorSettings(%this)
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{
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SettingsInspector.startGroup("Tool Values");
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SettingsInspector.addSettingsField("TerrainEditor/ActionValues/adjustHeightVal", "Raise/Lower Height", "string",
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"The amount of height adjustment for raising/lowering terrain");
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SettingsInspector.addSettingsField("TerrainEditor/ActionValues/smoothFactor", "Smooth Factor", "string",
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"The amount of smoothing when raising/lowering terrain");
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SettingsInspector.addSettingsField("TerrainEditor/ActionValues/noiseFactor", "Noise Factor", "string",
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"The amount of noise when raising/lowering terrain");
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SettingsInspector.endGroup();
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}
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//------------------------------------------------------------------------------
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// Functions
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//------------------------------------------------------------------------------
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