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Fleshes out remaining missing editor settings entries/categories
Makes GUIAssets exec scripts before the gui file to allow onAdd methods to work Adds missing getForestPath and getNavmeshPath methods and updates asset move logic to utilize them
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13 changed files with 112 additions and 24 deletions
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@ -391,6 +391,20 @@ DefineEngineMethod(LevelAsset, getDecalsPath, const char*, (), ,
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return object->getDecalsPath();
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}
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DefineEngineMethod(LevelAsset, getForestPath, const char*, (), ,
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"Gets the full path of the asset's defined forest file.\n"
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"@return The string result of the forest path")
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{
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return object->getForestPath();
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}
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DefineEngineMethod(LevelAsset, getNavmeshPath, const char*, (), ,
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"Gets the full path of the asset's defined navmesh file.\n"
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"@return The string result of the navmesh path")
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{
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return object->getNavmeshPath();
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}
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DefineEngineMethod(LevelAsset, loadDependencies, void, (), ,
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"Initiates the loading of asset dependencies for this level.")
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{
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