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https://github.com/TorqueGameEngines/Torque3D.git
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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parent
ed10ce2511
commit
6b024b21bf
33 changed files with 171 additions and 114 deletions
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@ -547,8 +547,9 @@ const char * Component::getDescriptionText(const char *desc)
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// [tom, 1/12/2007] If it isn't a file, just do it the easy way
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if (!Platform::isFile(desc))
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{
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newDesc = new char[dStrlen(desc) + 1];
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dStrcpy(newDesc, desc, dStrlen(desc) + 1);
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dsize_t newDescLen = dStrlen(desc) + 1;
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newDesc = new char[newDescLen];
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dStrcpy(newDesc, desc, newDescLen);
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return newDesc;
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}
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@ -594,8 +594,9 @@ bool ParticleData::preload(bool server, String &errorStr)
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animTexFrames.clear();
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char* tokCopy = new char[dStrlen(animTexFramesString) + 1];
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dStrcpy(tokCopy, animTexFramesString, dStrlen(animTexFramesString) + 1);
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dsize_t tokLen = dStrlen(animTexFramesString) + 1;
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char* tokCopy = new char[tokLen];
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dStrcpy(tokCopy, animTexFramesString, tokLen);
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char* currTok = dStrtok(tokCopy, " \t");
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while (currTok != NULL)
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@ -608,8 +608,9 @@ bool ParticleEmitterData::onAdd()
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// First we parse particleString into a list of particle name tokens
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Vector<char*> dataBlocks(__FILE__, __LINE__);
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char* tokCopy = new char[dStrlen(particleString) + 1];
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dStrcpy(tokCopy, particleString, dStrlen(particleString) + 1);
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dsize_t tokLen = dStrlen(particleString) + 1;
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char* tokCopy = new char[tokLen];
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dStrcpy(tokCopy, particleString, tokLen);
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char* currTok = dStrtok(tokCopy, " \t");
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while (currTok != NULL)
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