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Changes to GLSL files for OpenGL
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98 changed files with 3366 additions and 2686 deletions
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@ -26,16 +26,16 @@
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uniform sampler2D diffuseMap, refractMap;
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uniform vec4 shadeColor;
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varying vec2 TEX0;
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varying vec4 TEX1;
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in vec2 TEX0;
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in vec4 TEX1;
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//-----------------------------------------------------------------------------
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// Main
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//-----------------------------------------------------------------------------
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void main()
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{
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vec4 diffuseColor = texture2D( diffuseMap, TEX0 );
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vec4 reflectColor = texture2DProj( refractMap, TEX1 );
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vec4 diffuseColor = texture( diffuseMap, TEX0 );
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vec4 reflectColor = textureProj( refractMap, TEX1 );
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gl_FragColor = diffuseColor + reflectColor * diffuseColor.a;
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OUT_FragColor0 = diffuseColor + reflectColor * diffuseColor.a;
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}
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