Changes to GLSL files for OpenGL

This commit is contained in:
LuisAntonRebollo 2014-04-13 19:48:51 +02:00
parent 2142d452d4
commit 6aea37b407
98 changed files with 3366 additions and 2686 deletions

View file

@ -22,27 +22,30 @@
#include "./../gl/torque.glsl"
in vec4 vPosition;
in vec2 vTexCoord0;
in vec3 vTexCoord1;
uniform vec4 rtParams0;
uniform vec4 rtParams1;
uniform vec4 rtParams2;
uniform vec4 rtParams3;
varying vec2 uv0;
varying vec2 uv1;
varying vec2 uv2;
varying vec2 uv3;
varying vec3 wsEyeRay;
out vec2 uv0;
out vec2 uv1;
out vec2 uv2;
out vec2 uv3;
out vec3 wsEyeRay;
void main()
{
gl_Position = gl_Vertex;
gl_Position = vPosition;
uv0 = viewportCoordToRenderTarget( gl_MultiTexCoord0.st, rtParams0 );
uv1 = viewportCoordToRenderTarget( gl_MultiTexCoord0.st, rtParams1 );
uv2 = viewportCoordToRenderTarget( gl_MultiTexCoord0.st, rtParams2 );
uv3 = viewportCoordToRenderTarget( gl_MultiTexCoord0.st, rtParams3 );
uv0 = viewportCoordToRenderTarget( vTexCoord0, rtParams0 );
uv1 = viewportCoordToRenderTarget( vTexCoord0, rtParams1 );
uv2 = viewportCoordToRenderTarget( vTexCoord0, rtParams2 );
uv3 = viewportCoordToRenderTarget( vTexCoord0, rtParams3 );
wsEyeRay = gl_MultiTexCoord1.xyz;
wsEyeRay = vTexCoord1;
}