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Changes to GLSL files for OpenGL
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98 changed files with 3366 additions and 2686 deletions
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@ -22,27 +22,30 @@
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#include "./../gl/torque.glsl"
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in vec4 vPosition;
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in vec2 vTexCoord0;
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in vec3 vTexCoord1;
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uniform vec4 rtParams0;
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uniform vec4 rtParams1;
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uniform vec4 rtParams2;
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uniform vec4 rtParams3;
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varying vec2 uv0;
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varying vec2 uv1;
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varying vec2 uv2;
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varying vec2 uv3;
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varying vec3 wsEyeRay;
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out vec2 uv0;
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out vec2 uv1;
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out vec2 uv2;
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out vec2 uv3;
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out vec3 wsEyeRay;
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void main()
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{
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gl_Position = gl_Vertex;
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gl_Position = vPosition;
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uv0 = viewportCoordToRenderTarget( gl_MultiTexCoord0.st, rtParams0 );
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uv1 = viewportCoordToRenderTarget( gl_MultiTexCoord0.st, rtParams1 );
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uv2 = viewportCoordToRenderTarget( gl_MultiTexCoord0.st, rtParams2 );
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uv3 = viewportCoordToRenderTarget( gl_MultiTexCoord0.st, rtParams3 );
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uv0 = viewportCoordToRenderTarget( vTexCoord0, rtParams0 );
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uv1 = viewportCoordToRenderTarget( vTexCoord0, rtParams1 );
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uv2 = viewportCoordToRenderTarget( vTexCoord0, rtParams2 );
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uv3 = viewportCoordToRenderTarget( vTexCoord0, rtParams3 );
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wsEyeRay = gl_MultiTexCoord1.xyz;
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wsEyeRay = vTexCoord1;
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}
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