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https://github.com/TorqueGameEngines/Torque3D.git
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Changes to GLSL files for OpenGL
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parent
2142d452d4
commit
6aea37b407
98 changed files with 3366 additions and 2686 deletions
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@ -26,7 +26,7 @@ uniform sampler2D diffuseMap0;
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uniform float texSize;
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uniform vec2 blurDimension;
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varying vec2 tex0;
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in vec2 tex0;
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void main()
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{
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@ -40,8 +40,8 @@ void main()
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vec4 accum = vec4(0.0, 0.0, 0.0, 0.0);
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for(int i = 0; i < int(blurSamples); i++)
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{
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accum += texture2D(diffuseMap0, BaseTexCoord + float(i) * SampleOffset);
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accum += texture(diffuseMap0, BaseTexCoord + float(i) * SampleOffset);
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}
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accum /= blurSamples;
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gl_FragColor = accum;
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OUT_FragColor0 = accum;
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}
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@ -20,12 +20,15 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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in vec4 vPosition;
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in vec2 vTexCoord0;
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uniform mat4 modelview;
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varying vec2 tex0;
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out vec2 tex0;
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void main()
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{
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gl_Position = modelview * gl_Vertex;
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tex0 = gl_MultiTexCoord0.st;
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gl_Position = modelview * vPosition;
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tex0 = vTexCoord0.st;
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}
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