Changes to GLSL files for OpenGL

This commit is contained in:
LuisAntonRebollo 2014-04-13 19:48:51 +02:00
parent 2142d452d4
commit 6aea37b407
98 changed files with 3366 additions and 2686 deletions

View file

@ -26,7 +26,7 @@ uniform sampler2D diffuseMap0;
uniform float texSize;
uniform vec2 blurDimension;
varying vec2 tex0;
in vec2 tex0;
void main()
{
@ -40,8 +40,8 @@ void main()
vec4 accum = vec4(0.0, 0.0, 0.0, 0.0);
for(int i = 0; i < int(blurSamples); i++)
{
accum += texture2D(diffuseMap0, BaseTexCoord + float(i) * SampleOffset);
accum += texture(diffuseMap0, BaseTexCoord + float(i) * SampleOffset);
}
accum /= blurSamples;
gl_FragColor = accum;
OUT_FragColor0 = accum;
}

View file

@ -20,12 +20,15 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
in vec4 vPosition;
in vec2 vTexCoord0;
uniform mat4 modelview;
varying vec2 tex0;
out vec2 tex0;
void main()
{
gl_Position = modelview * gl_Vertex;
tex0 = gl_MultiTexCoord0.st;
gl_Position = modelview * vPosition;
tex0 = vTexCoord0.st;
}