mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-10 07:50:44 +00:00
Updated Assimp
Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Disabled fields for dynamic and static shadowmap refresh rates Moved noShape model to core/rendering/shapes to place it in a more logical module position Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code Added call to reload probe textures when a reloadTextures call is made Adjusted default directional light shadowmap settings to not be as extreme Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication. Shifted shape loader code to utilize assimp for loader consistency and testing Changed render bin used for SSAO postfx so it runs at the right time Made Core_Rendering module scan for assets Updated loose file references to a number of assets to follow proper formatting Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type. Cleaned up a bunch of old, outdated code in the asset importer Added initial handling for in-place importing of files without needing to process them through the UI. Added ability to edit module script from RMB context menu if torsion path is set Updated list field code for variable inspector to utilize correct ownerObject field
This commit is contained in:
parent
2d015bc426
commit
6ade6f08ce
545 changed files with 15077 additions and 8437 deletions
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@ -2,8 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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@ -44,12 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef INCLUDED_AI_BASEPROCESS_H
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#define INCLUDED_AI_BASEPROCESS_H
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#include <map>
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#include <assimp/GenericProperty.h>
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#include <map>
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struct aiScene;
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namespace Assimp {
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namespace Assimp {
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class Importer;
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@ -60,64 +60,50 @@ class Importer;
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* to provide additional information to other steps. This is primarily
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* intended for cross-step optimizations.
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*/
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class SharedPostProcessInfo
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{
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class SharedPostProcessInfo {
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public:
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struct Base
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{
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virtual ~Base()
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{}
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struct Base {
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virtual ~Base() {}
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};
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//! Represents data that is allocated on the heap, thus needs to be deleted
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template <typename T>
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struct THeapData : public Base
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{
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explicit THeapData(T* in)
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: data (in)
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{}
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struct THeapData : public Base {
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explicit THeapData(T *in) :
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data(in) {}
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~THeapData()
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{
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~THeapData() {
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delete data;
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}
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T* data;
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T *data;
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};
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//! Represents static, by-value data not allocated on the heap
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template <typename T>
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struct TStaticData : public Base
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{
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explicit TStaticData(T in)
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: data (in)
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{}
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struct TStaticData : public Base {
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explicit TStaticData(T in) :
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data(in) {}
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~TStaticData()
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{}
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~TStaticData() {}
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T data;
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};
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// some typedefs for cleaner code
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typedef unsigned int KeyType;
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typedef std::map<KeyType, Base*> PropertyMap;
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typedef std::map<KeyType, Base *> PropertyMap;
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public:
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//! Destructor
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~SharedPostProcessInfo()
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{
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~SharedPostProcessInfo() {
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Clean();
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}
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//! Remove all stored properties from the table
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void Clean()
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{
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void Clean() {
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// invoke the virtual destructor for all stored properties
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for (PropertyMap::iterator it = pmap.begin(), end = pmap.end();
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it != end; ++it)
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{
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it != end; ++it) {
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delete (*it).second;
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}
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pmap.clear();
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@ -125,24 +111,21 @@ public:
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//! Add a heap property to the list
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template <typename T>
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void AddProperty( const char* name, T* in ){
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AddProperty(name,(Base*)new THeapData<T>(in));
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void AddProperty(const char *name, T *in) {
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AddProperty(name, (Base *)new THeapData<T>(in));
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}
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//! Add a static by-value property to the list
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template <typename T>
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void AddProperty( const char* name, T in ){
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AddProperty(name,(Base*)new TStaticData<T>(in));
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void AddProperty(const char *name, T in) {
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AddProperty(name, (Base *)new TStaticData<T>(in));
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}
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//! Get a heap property
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template <typename T>
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bool GetProperty( const char* name, T*& out ) const
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{
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THeapData<T>* t = (THeapData<T>*)GetPropertyInternal(name);
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if(!t)
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{
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bool GetProperty(const char *name, T *&out) const {
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THeapData<T> *t = (THeapData<T> *)GetPropertyInternal(name);
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if (!t) {
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out = NULL;
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return false;
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}
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@ -152,53 +135,34 @@ public:
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//! Get a static, by-value property
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template <typename T>
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bool GetProperty( const char* name, T& out ) const
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{
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TStaticData<T>* t = (TStaticData<T>*)GetPropertyInternal(name);
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if(!t)return false;
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bool GetProperty(const char *name, T &out) const {
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TStaticData<T> *t = (TStaticData<T> *)GetPropertyInternal(name);
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if ( nullptr == t) {
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return false;
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}
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out = t->data;
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return true;
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}
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//! Remove a property of a specific type
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void RemoveProperty( const char* name) {
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SetGenericPropertyPtr<Base>(pmap,name,NULL);
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void RemoveProperty(const char *name) {
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SetGenericPropertyPtr<Base>(pmap, name, nullptr );
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}
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private:
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void AddProperty( const char* name, Base* data) {
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SetGenericPropertyPtr<Base>(pmap,name,data);
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void AddProperty(const char *name, Base *data) {
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SetGenericPropertyPtr<Base>(pmap, name, data);
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}
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Base* GetPropertyInternal( const char* name) const {
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return GetGenericProperty<Base*>(pmap,name,NULL);
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Base *GetPropertyInternal(const char *name) const {
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return GetGenericProperty<Base *>(pmap, name, nullptr );
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}
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private:
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//! Map of all stored properties
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PropertyMap pmap;
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};
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#if 0
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// ---------------------------------------------------------------------------
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/** @brief Represents a dependency table for a postprocessing steps.
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*
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* For future use.
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*/
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struct PPDependencyTable
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{
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unsigned int execute_me_before_these;
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unsigned int execute_me_after_these;
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unsigned int only_if_these_are_not_specified;
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unsigned int mutually_exclusive_with;
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};
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#endif
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#define AI_SPP_SPATIAL_SORT "$Spat"
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// ---------------------------------------------------------------------------
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* @return true if the process is present in this flag fields,
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* false if not.
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*/
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virtual bool IsActive( unsigned int pFlags) const = 0;
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virtual bool IsActive(unsigned int pFlags) const = 0;
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// -------------------------------------------------------------------
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/** Check whether this step expects its input vertex data to be
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* the object pointer will be set to NULL).
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* @param pImp Importer instance (pImp->mScene must be valid)
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*/
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void ExecuteOnScene( Importer* pImp);
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void ExecuteOnScene(Importer *pImp);
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// -------------------------------------------------------------------
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/** Called prior to ExecuteOnScene().
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* The function is a request to the process to update its configuration
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* basing on the Importer's configuration property list.
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*/
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virtual void SetupProperties(const Importer* pImp);
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virtual void SetupProperties(const Importer *pImp);
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// -------------------------------------------------------------------
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/** Executes the post processing step on the given imported data.
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* This method must be implemented by deriving classes.
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* @param pScene The imported data to work at.
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*/
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virtual void Execute( aiScene* pScene) = 0;
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virtual void Execute(aiScene *pScene) = 0;
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// -------------------------------------------------------------------
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/** Assign a new SharedPostProcessInfo to the step. This object
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* allows multiple postprocess steps to share data.
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* @param sh May be NULL
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*/
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inline void SetSharedData(SharedPostProcessInfo* sh) {
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inline void SetSharedData(SharedPostProcessInfo *sh) {
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shared = sh;
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}
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// -------------------------------------------------------------------
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/** Get the shared data that is assigned to the step.
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*/
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inline SharedPostProcessInfo* GetSharedData() {
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inline SharedPostProcessInfo *GetSharedData() {
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return shared;
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}
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protected:
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/** See the doc of #SharedPostProcessInfo for more details */
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SharedPostProcessInfo* shared;
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SharedPostProcessInfo *shared;
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/** Currently active progress handler */
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ProgressHandler* progress;
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ProgressHandler *progress;
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};
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} // end of namespace Assimp
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#endif // AI_BASEPROCESS_H_INC
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