mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-28 11:03:49 +00:00
commit
6a418d4d7f
1 changed files with 8 additions and 5 deletions
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@ -149,7 +149,6 @@ const GFXVideoMode & Win32Window::getVideoMode()
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void Win32Window::setVideoMode( const GFXVideoMode &mode )
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{
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bool needCurtain = (mVideoMode.fullScreen != mode.fullScreen);
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static bool first_load = true;
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if(needCurtain)
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{
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@ -219,12 +218,16 @@ void Win32Window::setVideoMode( const GFXVideoMode &mode )
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}
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else
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{
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if (!first_load)
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ChangeDisplaySettings(NULL, 0);
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DISPLAY_DEVICE dd = GetPrimaryDevice();
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DEVMODE dv;
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ZeroMemory(&dv, sizeof(dv));
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dv.dmSize = sizeof(DEVMODE);
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EnumDisplaySettings(dd.DeviceName, ENUM_CURRENT_SETTINGS, &dv);
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first_load = false;
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if ((mode.resolution.x != dv.dmPelsWidth) || (mode.resolution.y != dv.dmPelsHeight))
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ChangeDisplaySettings(NULL, 0);
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// Reset device *first*, so that when we call setSize() and let it
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// Reset device *first*, so that when we call setSize() and let it
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// access the monitor settings, it won't end up with our fullscreen
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// geometry that is just about to change.
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