Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape

This commit is contained in:
bank 2014-05-13 14:08:42 +04:00
parent 2112c81446
commit 69dbaf5b85
35 changed files with 1377 additions and 1377 deletions

View file

@ -139,8 +139,8 @@ void TSThread::getGround(F32 t, MatrixF * pMat)
// assumed to be ident. and not found in the list.
if (frame)
{
p1 = &mShapeInstance->mShape->groundTranslations[getSequence()->firstGroundFrame + frame - 1];
q1 = &mShapeInstance->mShape->groundRotations[getSequence()->firstGroundFrame + frame - 1].getQuatF(&rot1);
p1 = &mShapeInstance->mShape->mGroundTranslations[getSequence()->firstGroundFrame + frame - 1];
q1 = &mShapeInstance->mShape->mGroundRotations[getSequence()->firstGroundFrame + frame - 1].getQuatF(&rot1);
}
else
{
@ -149,8 +149,8 @@ void TSThread::getGround(F32 t, MatrixF * pMat)
}
// similar to above, ground keyframe number 'frame+1' is actually offset by 'frame'
p2 = &mShapeInstance->mShape->groundTranslations[getSequence()->firstGroundFrame + frame];
q2 = &mShapeInstance->mShape->groundRotations[getSequence()->firstGroundFrame + frame].getQuatF(&rot2);
p2 = &mShapeInstance->mShape->mGroundTranslations[getSequence()->firstGroundFrame + frame];
q2 = &mShapeInstance->mShape->mGroundRotations[getSequence()->firstGroundFrame + frame].getQuatF(&rot2);
QuatF q;
Point3F p;
@ -163,7 +163,7 @@ void TSThread::setSequence(S32 seq, F32 toPos)
{
const TSShape * shape = mShapeInstance->mShape;
AssertFatal(shape && shape->sequences.size()>seq && toPos>=0.0f && toPos<=1.0f,
AssertFatal(shape && shape->mSequences.size()>seq && toPos>=0.0f && toPos<=1.0f,
"TSThread::setSequence: invalid shape handle, sequence number, or position.");
mShapeInstance->clearTransition(this);
@ -287,12 +287,12 @@ void TSThread::activateTriggers(F32 a, F32 b)
for (i=firstTrigger; i<numTriggers+firstTrigger; i++)
{
// is a between this trigger and previous one...
if (a>lastPos && a<=shape->triggers[i].pos)
if (a>lastPos && a<=shape->mTriggers[i].pos)
aIndex = i;
// is b between this trigger and previous one...
if (b>lastPos && b<=shape->triggers[i].pos)
if (b>lastPos && b<=shape->mTriggers[i].pos)
bIndex = i;
lastPos = shape->triggers[i].pos;
lastPos = shape->mTriggers[i].pos;
}
// activate triggers between aIndex and bIndex (depends on direction)
@ -300,7 +300,7 @@ void TSThread::activateTriggers(F32 a, F32 b)
{
for (i=aIndex; i<bIndex; i++)
{
U32 state = shape->triggers[i].state;
U32 state = shape->mTriggers[i].state;
bool on = (state & TSShape::Trigger::StateOn)!=0;
mShapeInstance->setTriggerStateBit(state & TSShape::Trigger::StateMask, on);
}
@ -309,7 +309,7 @@ void TSThread::activateTriggers(F32 a, F32 b)
{
for (i=aIndex-1; i>=bIndex; i--)
{
U32 state = shape->triggers[i].state;
U32 state = shape->mTriggers[i].state;
bool on = (state & TSShape::Trigger::StateOn)!=0;
if (state & TSShape::Trigger::InvertOnReverse)
on = !on;
@ -354,7 +354,7 @@ void TSThread::advancePos(F32 delta)
{
// make dirty what this thread changes
U32 dirtyFlags = getSequence()->dirtyFlags | (transitionData.inTransition ? TSShapeInstance::TransformDirty : 0);
for (S32 i=0; i<mShapeInstance->getShape()->subShapeFirstNode.size(); i++)
for (S32 i=0; i<mShapeInstance->getShape()->mSubShapeFirstNode.size(); i++)
mShapeInstance->mDirtyFlags[i] |= dirtyFlags;
}
@ -500,7 +500,7 @@ S32 TSThread::operator<(const TSThread & th2) const
TSThread * TSShapeInstance::addThread()
{
if (mShape->sequences.empty())
if (mShape->mSequences.empty())
return NULL;
mThreadList.increment();
@ -656,9 +656,9 @@ void TSShapeInstance::updateTransitions()
updateTransitionNodeTransforms(transitionNodes);
S32 i;
mNodeReferenceRotations.setSize(mShape->nodes.size());
mNodeReferenceTranslations.setSize(mShape->nodes.size());
for (i=0; i<mShape->nodes.size(); i++)
mNodeReferenceRotations.setSize(mShape->mNodes.size());
mNodeReferenceTranslations.setSize(mShape->mNodes.size());
for (i=0; i<mShape->mNodes.size(); i++)
{
if (mTransitionRotationNodes.test(i))
mNodeReferenceRotations[i].set(smNodeCurrentRotations[i]);
@ -674,8 +674,8 @@ void TSShapeInstance::updateTransitions()
if (animatesUniformScale())
{
mNodeReferenceUniformScales.setSize(mShape->nodes.size());
for (i=0; i<mShape->nodes.size(); i++)
mNodeReferenceUniformScales.setSize(mShape->mNodes.size());
for (i=0; i<mShape->mNodes.size(); i++)
{
if (mTransitionScaleNodes.test(i))
mNodeReferenceUniformScales[i] = smNodeCurrentUniformScales[i];
@ -683,8 +683,8 @@ void TSShapeInstance::updateTransitions()
}
else if (animatesAlignedScale())
{
mNodeReferenceScaleFactors.setSize(mShape->nodes.size());
for (i=0; i<mShape->nodes.size(); i++)
mNodeReferenceScaleFactors.setSize(mShape->mNodes.size());
for (i=0; i<mShape->mNodes.size(); i++)
{
if (mTransitionScaleNodes.test(i))
mNodeReferenceScaleFactors[i] = smNodeCurrentAlignedScales[i];
@ -692,9 +692,9 @@ void TSShapeInstance::updateTransitions()
}
else
{
mNodeReferenceScaleFactors.setSize(mShape->nodes.size());
mNodeReferenceArbitraryScaleRots.setSize(mShape->nodes.size());
for (i=0; i<mShape->nodes.size(); i++)
mNodeReferenceScaleFactors.setSize(mShape->mNodes.size());
mNodeReferenceArbitraryScaleRots.setSize(mShape->mNodes.size());
for (i=0; i<mShape->mNodes.size(); i++)
{
if (mTransitionScaleNodes.test(i))
{