Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape

This commit is contained in:
bank 2014-05-13 14:08:42 +04:00
parent 2112c81446
commit 69dbaf5b85
35 changed files with 1377 additions and 1377 deletions

View file

@ -204,18 +204,18 @@ void MeshFit::initSourceGeometry( const String& target )
{
// Add all geometry in the highest detail level
S32 dl = 0;
S32 ss = mShape->details[dl].subShapeNum;
S32 ss = mShape->mDetails[dl].subShapeNum;
if ( ss < 0 )
return;
S32 od = mShape->details[dl].objectDetailNum;
S32 start = mShape->subShapeFirstObject[ss];
S32 end = start + mShape->subShapeNumObjects[ss];
S32 od = mShape->mDetails[dl].objectDetailNum;
S32 start = mShape->mSubShapeFirstObject[ss];
S32 end = start + mShape->mSubShapeNumObjects[ss];
for ( S32 i = start; i < end; i++ )
{
const TSShape::Object &obj = mShape->objects[i];
const TSMesh* mesh = ( od < obj.numMeshes ) ? mShape->meshes[obj.startMeshIndex + od] : NULL;
const TSShape::Object &obj = mShape->mObjects[i];
const TSMesh* mesh = ( od < obj.numMeshes ) ? mShape->mMeshes[obj.startMeshIndex + od] : NULL;
if ( mesh )
addSourceMesh( obj, mesh );
}
@ -227,10 +227,10 @@ void MeshFit::initSourceGeometry( const String& target )
if ( objIndex == -1 )
return;
const TSShape::Object &obj = mShape->objects[objIndex];
const TSShape::Object &obj = mShape->mObjects[objIndex];
for ( S32 i = 0; i < obj.numMeshes; i++ )
{
const TSMesh* mesh = mShape->meshes[obj.startMeshIndex + i];
const TSMesh* mesh = mShape->mMeshes[obj.startMeshIndex + i];
if ( mesh )
{
addSourceMesh( obj, mesh );
@ -310,13 +310,13 @@ TSMesh* MeshFit::initMeshFromFile( const String& filename ) const
{
// Open the source shape file and make a copy of the mesh
Resource<TSShape> hShape = ResourceManager::get().load(filename);
if (!bool(hShape) || !((TSShape*)hShape)->meshes.size())
if (!bool(hShape) || !((TSShape*)hShape)->mMeshes.size())
{
Con::errorf("TSShape::createMesh: Could not load source mesh from %s", filename.c_str());
return NULL;
}
TSMesh* srcMesh = ((TSShape*)hShape)->meshes[0];
TSMesh* srcMesh = ((TSShape*)hShape)->mMeshes[0];
return mShape->copyMesh( srcMesh );
}