mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-29 16:25:42 +00:00
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
This commit is contained in:
parent
2112c81446
commit
69dbaf5b85
35 changed files with 1377 additions and 1377 deletions
|
|
@ -111,7 +111,7 @@ bool WheeledVehicleTire::preload(bool server, String &errorStr)
|
|||
// Determinw wheel radius from the shape's bounding box.
|
||||
// The tire should be built with it's hub axis along the
|
||||
// object's Y axis.
|
||||
radius = shape->bounds.len_z() / 2;
|
||||
radius = shape->mBounds.len_z() / 2;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
@ -399,8 +399,8 @@ bool WheeledVehicleData::preload(bool server, String &errorStr)
|
|||
if (collisionDetails[0] != -1) {
|
||||
MatrixF imat(1);
|
||||
SphereF sphere;
|
||||
sphere.center = mShape->center;
|
||||
sphere.radius = mShape->radius;
|
||||
sphere.center = mShape->mCenter;
|
||||
sphere.radius = mShape->mRadius;
|
||||
PlaneExtractorPolyList polyList;
|
||||
polyList.mPlaneList = &rigidBody.mPlaneList;
|
||||
polyList.setTransform(&imat, Point3F(1,1,1));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue