Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape

This commit is contained in:
bank 2014-05-13 14:08:42 +04:00
parent 2112c81446
commit 69dbaf5b85
35 changed files with 1377 additions and 1377 deletions

View file

@ -314,7 +314,7 @@ bool TSStatic::_createShape()
NetConnection::filesWereDownloaded() )
return false;
mObjBox = mShape->bounds;
mObjBox = mShape->mBounds;
resetWorldBox();
mShapeInstance = new TSShapeInstance( mShape, isClientObject() );
@ -371,7 +371,7 @@ void TSStatic::_updatePhysics()
if ( mCollisionType == Bounds )
{
MatrixF offset( true );
offset.setPosition( mShape->center );
offset.setPosition( mShape->mCenter );
colShape = PHYSICSMGR->createCollision();
colShape->addBox( getObjBox().getExtents() * 0.5f * mObjScale, offset );
}
@ -1109,7 +1109,7 @@ DefineEngineMethod( TSStatic, changeMaterial, void, ( const char* mapTo, Materia
}
// Check the mapTo name exists for this shape
S32 matIndex = object->getShape()->materialList->getMaterialNameList().find_next(String(mapTo));
S32 matIndex = object->getShape()->mMaterialList->getMaterialNameList().find_next(String(mapTo));
if (matIndex < 0)
{
Con::errorf("TSShape::changeMaterial failed: Invalid mapTo name '%s'", mapTo);
@ -1127,13 +1127,13 @@ DefineEngineMethod( TSStatic, changeMaterial, void, ( const char* mapTo, Materia
// Replace instances with the new material being traded in. Lets make sure that we only
// target the specific targets per inst, this is actually doing more than we thought
delete object->getShape()->materialList->mMatInstList[matIndex];
object->getShape()->materialList->mMatInstList[matIndex] = newMat->createMatInstance();
delete object->getShape()->mMaterialList->mMatInstList[matIndex];
object->getShape()->mMaterialList->mMatInstList[matIndex] = newMat->createMatInstance();
// Finish up preparing the material instances for rendering
const GFXVertexFormat *flags = getGFXVertexFormat<GFXVertexPNTTB>();
FeatureSet features = MATMGR->getDefaultFeatures();
object->getShape()->materialList->getMaterialInst(matIndex)->init( features, flags );
object->getShape()->mMaterialList->getMaterialInst(matIndex)->init( features, flags );
}
DefineEngineMethod( TSStatic, getModelFile, const char *, (),,