assetbase crashes: test (most) cases for mpAssetDefinition existing before returning values. return empty if it doesn't.

This commit is contained in:
AzaezelX 2021-08-17 15:32:05 -05:00
parent 0bf97ad2c8
commit 69abcb862c
2 changed files with 6 additions and 8 deletions

View file

@ -172,9 +172,7 @@ void LevelAsset::loadAsset()
if (previewImageAssetId != StringTable->EmptyString()) if (previewImageAssetId != StringTable->EmptyString())
{ {
mPreviewImageAssetId = previewImageAssetId; mPreviewImageAssetId = previewImageAssetId;
mPreviewImageAsset = mPreviewImageAssetId;
AssetPtr<ImageAsset> previewImgAsset = mPreviewImageAssetId;
mPreviewImageAsset = previewImgAsset;
} }
} }

View file

@ -98,23 +98,23 @@ public:
/// Asset configuration. /// Asset configuration.
inline void setAssetName(const char* pAssetName) { if (mpOwningAssetManager == NULL) mpAssetDefinition->mAssetName = StringTable->insert(pAssetName); } inline void setAssetName(const char* pAssetName) { if (mpOwningAssetManager == NULL) mpAssetDefinition->mAssetName = StringTable->insert(pAssetName); }
inline StringTableEntry getAssetName(void) const { return mpAssetDefinition->mAssetName; } inline StringTableEntry getAssetName(void) const { return mpAssetDefinition ? mpAssetDefinition->mAssetName : StringTable->EmptyString(); }
void setAssetDescription(const char* pAssetDescription); void setAssetDescription(const char* pAssetDescription);
inline StringTableEntry getAssetDescription(void) const { return mpAssetDefinition->mAssetDescription; } inline StringTableEntry getAssetDescription(void) const { return mpAssetDefinition ? mpAssetDefinition->mAssetDescription : StringTable->EmptyString(); }
void setAssetCategory(const char* pAssetCategory); void setAssetCategory(const char* pAssetCategory);
inline StringTableEntry getAssetCategory(void) const { return mpAssetDefinition->mAssetCategory; } inline StringTableEntry getAssetCategory(void) const { return mpAssetDefinition ? mpAssetDefinition->mAssetCategory : StringTable->EmptyString(); }
void setAssetAutoUnload(const bool autoUnload); void setAssetAutoUnload(const bool autoUnload);
inline bool getAssetAutoUnload(void) const { return mpAssetDefinition->mAssetAutoUnload; } inline bool getAssetAutoUnload(void) const { return mpAssetDefinition->mAssetAutoUnload; }
void setAssetInternal(const bool assetInternal); void setAssetInternal(const bool assetInternal);
inline bool getAssetInternal(void) const { return mpAssetDefinition->mAssetInternal; } inline bool getAssetInternal(void) const { return mpAssetDefinition->mAssetInternal; }
inline bool getAssetPrivate(void) const { return mpAssetDefinition->mAssetPrivate; } inline bool getAssetPrivate(void) const { return mpAssetDefinition->mAssetPrivate; }
inline StringTableEntry getAssetType(void) const { return mpAssetDefinition->mAssetType; } inline StringTableEntry getAssetType(void) const { return mpAssetDefinition ? mpAssetDefinition->mAssetType: StringTable->EmptyString(); }
inline S32 getAcquiredReferenceCount(void) const { return mAcquireReferenceCount; } inline S32 getAcquiredReferenceCount(void) const { return mAcquireReferenceCount; }
inline bool getOwned(void) const { return mpOwningAssetManager != NULL; } inline bool getOwned(void) const { return mpOwningAssetManager != NULL; }
// Asset Id is only available once registered with the asset manager. // Asset Id is only available once registered with the asset manager.
inline StringTableEntry getAssetId(void) const { return mpAssetDefinition->mAssetId; } inline StringTableEntry getAssetId(void) const { return mpAssetDefinition ? mpAssetDefinition->mAssetId : StringTable->EmptyString(); }
/// Expanding/Collapsing asset paths is only available once registered with the asset manager. /// Expanding/Collapsing asset paths is only available once registered with the asset manager.
StringTableEntry expandAssetFilePath(const char* pAssetFilePath) const; StringTableEntry expandAssetFilePath(const char* pAssetFilePath) const;