Hides some light fields for local lights that are intended for PSSM's, thus useless.

Also disables the Paraboloid shadowmap type, as it is non-functional.
Disabled light animations by default so as to not waste processing time if not needed
Sets point lights' shadow types to be cubemap by default, and lowers the overdark factor to make them look cleaner and not exacerbate aliasing.
This commit is contained in:
Areloch 2020-08-02 23:47:20 -05:00
parent 9e792845f7
commit 695ad6357f
5 changed files with 21 additions and 4 deletions

View file

@ -48,7 +48,6 @@ ImplementEnumType( ShadowType,
"@ingroup AdvancedLighting" )
{ ShadowType_Spot, "Spot" },
{ ShadowType_PSSM, "PSSM" },
{ ShadowType_Paraboloid, "Paraboloid" },
{ ShadowType_DualParaboloidSinglePass, "DualParaboloidSinglePass" },
{ ShadowType_DualParaboloid, "DualParaboloid" },
{ ShadowType_CubeMap, "CubeMap" },