From 6957e69d8321bc40d98cda6ef17a7214a29bbda3 Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Sun, 5 May 2019 18:35:08 -0500 Subject: [PATCH] normal orientation debug lines (remmed) --- Templates/Full/game/shaders/common/lighting.hlsl | 2 +- .../shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/Templates/Full/game/shaders/common/lighting.hlsl b/Templates/Full/game/shaders/common/lighting.hlsl index c69a73009..7cfd1d36b 100644 --- a/Templates/Full/game/shaders/common/lighting.hlsl +++ b/Templates/Full/game/shaders/common/lighting.hlsl @@ -404,6 +404,6 @@ float4 computeForwardProbes(Surface surface, //final diffuse color float3 diffuse = kD * irradiance * surface.baseColor.rgb; float4 finalColor = float4(diffuse + specular, 1); - +//finalColor.rgb += abs(surface.N); return finalColor; } \ No newline at end of file diff --git a/Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl b/Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl index 32dac412c..12c4fcef5 100644 --- a/Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl +++ b/Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl @@ -198,5 +198,6 @@ float4 main(PFXVertToPix IN) : SV_TARGET float3 diffuse = kD * irradiance * surface.baseColor.rgb; float4 finalColor = float4(diffuse + specular * surface.ao, 1.0); +//finalColor.rgb += abs(surface.N); return finalColor; }