From 694dd4abfae39f0e5fb330444fcbadbf5fbbf1d7 Mon Sep 17 00:00:00 2001 From: James Urquhart Date: Fri, 20 May 2016 00:31:32 +0100 Subject: [PATCH] Fix stack overflow --- Engine/source/gui/3d/guiTSControl.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/Engine/source/gui/3d/guiTSControl.cpp b/Engine/source/gui/3d/guiTSControl.cpp index 5175d4ac9..8e2fb3a25 100644 --- a/Engine/source/gui/3d/guiTSControl.cpp +++ b/Engine/source/gui/3d/guiTSControl.cpp @@ -618,14 +618,12 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect) // Use the view matrix determined from the display device myTransforms[0] = mLastCameraQuery.eyeTransforms[0]; myTransforms[1] = mLastCameraQuery.eyeTransforms[1]; - myTransforms[2] = mLastCameraQuery.cameraMatrix; } else { // Use the view matrix determined from the control object myTransforms[0] = mLastCameraQuery.cameraMatrix; myTransforms[1] = mLastCameraQuery.cameraMatrix; - myTransforms[2] = mLastCameraQuery.cameraMatrix; QuatF qrot = mLastCameraQuery.cameraMatrix; Point3F pos = mLastCameraQuery.cameraMatrix.getPosition();