From 061c25686d79b7855ed796f4cec145f5e35ec8e1 Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Mon, 3 Jul 2023 15:14:17 -0500 Subject: [PATCH] add setEulerRotation to pair with getEulerRotation for sceneobjects --- Engine/source/scene/sceneObject.cpp | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/Engine/source/scene/sceneObject.cpp b/Engine/source/scene/sceneObject.cpp index bf252a879..b810417e2 100644 --- a/Engine/source/scene/sceneObject.cpp +++ b/Engine/source/scene/sceneObject.cpp @@ -1531,6 +1531,19 @@ DefineEngineMethod( SceneObject, getEulerRotation, Point3F, (),, return euler; } +DefineEngineMethod(SceneObject, setEulerRotation, void, (Point3F inRot), , + "set Euler rotation of this object.\n" + "@set the orientation of the object in the form of rotations around the " + "X, Y and Z axes in degrees.\n") +{ + MatrixF curMat = object->getTransform(); + Point3F curPos = curMat.getPosition(); + Point3F curScale = curMat.getScale(); + EulerF inRotRad = inRot * M_PI_F / 180.0; + curMat.set(inRotRad, curPos); + curMat.scale(curScale); + object->setTransform(curMat); +} //----------------------------------------------------------------------------- DefineEngineMethod( SceneObject, getForwardVector, VectorF, (),,