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https://github.com/TorqueGameEngines/Torque3D.git
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Removed ShapeBase::Thread::sound.
Weird feature that's not script-accessible or actually implemented.
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2 changed files with 1 additions and 32 deletions
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@ -733,8 +733,7 @@ protected:
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///
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/// @see Thread::State
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S32 sequence; ///< The animation sequence which is running in this thread.
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F32 timescale; ///< Timescale
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U32 sound; ///< Handle to sound.
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F32 timescale; ///< Timescale
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bool atEnd; ///< Are we at the end of this thread?
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F32 position;
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};
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@ -1354,14 +1353,6 @@ public:
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/// @param timescale Timescale
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bool setThreadTimeScale( U32 slot, F32 timeScale );
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/// Start the sound associated with an animation thread
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/// @param thread Thread
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void startSequenceSound(Thread& thread);
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/// Stop the sound associated with an animation thread
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/// @param thread Thread
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void stopThreadSound(Thread& thread);
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/// Advance all animation threads attached to this shapebase
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/// @param dt Change in time from last call to this function
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void advanceThreads(F32 dt);
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