Removed ShapeBase::Thread::sound.

Weird feature that's not script-accessible or actually implemented.
This commit is contained in:
Daniel Buckmaster 2014-09-05 14:09:35 +10:00
parent 84ebe885e3
commit 69179cf809
2 changed files with 1 additions and 32 deletions

View file

@ -733,8 +733,7 @@ protected:
///
/// @see Thread::State
S32 sequence; ///< The animation sequence which is running in this thread.
F32 timescale; ///< Timescale
U32 sound; ///< Handle to sound.
F32 timescale; ///< Timescale
bool atEnd; ///< Are we at the end of this thread?
F32 position;
};
@ -1354,14 +1353,6 @@ public:
/// @param timescale Timescale
bool setThreadTimeScale( U32 slot, F32 timeScale );
/// Start the sound associated with an animation thread
/// @param thread Thread
void startSequenceSound(Thread& thread);
/// Stop the sound associated with an animation thread
/// @param thread Thread
void stopThreadSound(Thread& thread);
/// Advance all animation threads attached to this shapebase
/// @param dt Change in time from last call to this function
void advanceThreads(F32 dt);