mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-14 04:03:46 +00:00
Updates to component classes -
Shift from ghosted components to entity-managed for networking Initial implementation of Systems through the Mesh Component
This commit is contained in:
parent
ae5a43de70
commit
68efd8e22a
15 changed files with 706 additions and 312 deletions
|
|
@ -57,7 +57,6 @@ StateMachineComponent::StateMachineComponent() : Component()
|
|||
|
||||
//doesn't need to be networked
|
||||
mNetworked = false;
|
||||
mNetFlags.clear();
|
||||
}
|
||||
|
||||
StateMachineComponent::~StateMachineComponent()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue