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https://github.com/TorqueGameEngines/Torque3D.git
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Compilation changes
Few compile time attempts to speed things up Swap include guards for pramga once Change compile options in the cmakeLists for source generate a pch small tweaks
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1016 changed files with 2848 additions and 5532 deletions
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@ -24,56 +24,31 @@
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#pragma once
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#ifndef _SCENEOBJECT_H_
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#define _SCENEOBJECT_H_
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#ifndef _NETOBJECT_H_
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#include "sim/netObject.h"
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#endif
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#ifndef _COLLISION_H_
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#include "collision/collision.h"
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#endif
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#ifndef _OBJECTTYPES_H_
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#include "T3D/objectTypes.h"
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#endif
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#ifndef _COLOR_H_
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#include "core/color.h"
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#endif
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#ifndef _BITSET_H_
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#include "core/bitSet.h"
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#endif
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#ifndef _PROCESSLIST_H_
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#include "T3D/gameBase/processList.h"
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#endif
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#ifndef _GFXDEVICE_H_
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#include "gfx/gfxDevice.h"
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#endif
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#ifndef _TSRENDERDATA_H_
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#include "ts/tsRenderState.h"
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#endif
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#ifndef _COLLADA_UTILS_H_
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#include "ts/collada/colladaUtils.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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#ifndef GAME_OBJECT_ASSET_H
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#include "T3D/assets/GameObjectAsset.h"
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#endif
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#ifndef _SCENEQUERY_UTIL_H_
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#include "scene/sceneQueryUtil.h"
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#endif
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class SceneManager;
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class SceneRenderState;
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@ -91,6 +66,8 @@ struct ObjectRenderInst;
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struct Move;
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struct SceneRayHelper;
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extern template class Vector<SceneObject*>;
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/// A 3D object.
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///
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/// @section SceneObject_intro Introduction
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@ -917,6 +894,3 @@ class SceneObject : public NetObject, public ProcessObject
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virtual void getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList) {}
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};
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#endif // _SCENEOBJECT_H_
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