mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 06:34:36 +00:00
Compilation changes
Few compile time attempts to speed things up Swap include guards for pramga once Change compile options in the cmakeLists for source generate a pch small tweaks
This commit is contained in:
parent
0df3bea9ca
commit
68e762130d
1016 changed files with 2848 additions and 5532 deletions
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@ -19,34 +19,21 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _SCENECULLINGSTATE_H_
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#define _SCENECULLINGSTATE_H_
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#ifndef _SCENEZONECULLINGSTATE_H_
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#include "scene/culling/sceneZoneCullingState.h"
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#endif
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#ifndef _MATHUTIL_FRUSTUM_H_
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#include "math/util/frustum.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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#ifndef _SCENECAMERASTATE_H_
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#include "scene/sceneCameraState.h"
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#endif
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#ifndef _DATACHUNKER_H_
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#include "core/dataChunker.h"
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#endif
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#ifndef _BITVECTOR_H_
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#include "core/bitVector.h"
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#endif
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class SceneObject;
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class SceneManager;
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@ -19,14 +19,12 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _SCENECULLINGVOLUME_H_
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#define _SCENECULLINGVOLUME_H_
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#ifndef _MPLANESET_H_
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#include "math/mPlaneSet.h"
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#endif
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/// A volume used to include or exclude space in a scene.
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///
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@ -19,14 +19,12 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _SCENEZONECULLINGSTATE_H_
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#define _SCENEZONECULLINGSTATE_H_
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#ifndef _SCENECULLINGVOLUME_H_
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#include "scene/culling/sceneCullingVolume.h"
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#endif
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/// Culling state for a zone.
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///
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@ -19,6 +19,8 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _FOGSTRUCTS_H_
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#define _FOGSTRUCTS_H_
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@ -19,6 +19,8 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _SCENEAMBIENTSOUNDOBJECT_H_
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#define _SCENEAMBIENTSOUNDOBJECT_H_
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@ -19,6 +19,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef _SCENEAMBIENTSOUNDOBJECT_IMPL_H_
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#define _SCENEAMBIENTSOUNDOBJECT_IMPL_H_
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@ -19,14 +19,12 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _SCENEPOLYHEDRALOBJECT_H_
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#define _SCENEPOLYHEDRALOBJECT_H_
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#ifndef _MPOLYHEDRON_H_
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#include "math/mPolyhedron.h"
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#endif
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/// Shared interface for polyhedral objects.
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struct IScenePolyhedralObject
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@ -19,6 +19,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef _SCENEPOLYHEDRALOBJECT_IMPL_H_
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#define _SCENEPOLYHEDRALOBJECT_IMPL_H_
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@ -19,25 +19,20 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _PATHMANAGER_H_
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#define _PATHMANAGER_H_
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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#ifndef _MPOINT3_H_
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#include "math/mPoint3.h"
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#endif
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#ifndef _MQUAT_H_
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#include "math/mQuat.h"
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#endif
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#ifndef _SCENEOBJECT_H_
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#include "scene/sceneObject.h"
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#endif
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class NetConnection;
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class BitStream;
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@ -19,28 +19,21 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _REFLECTIONMANAGER_H_
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#define _REFLECTIONMANAGER_H_
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#ifndef _GFXDEVICE_H_
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#include "gfx/gfxDevice.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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#ifndef _UTIL_DELEGATE_H_
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#include "core/util/delegate.h"
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#endif
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#ifndef _GFXTEXTUREHANDLE_H_
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#include "gfx/gfxTextureHandle.h"
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#endif
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#ifndef _TSINGLETON_H_
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#include "core/util/tSingleton.h"
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#endif
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#ifndef _REFLECTOR_H_
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#include "scene/reflector.h"
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#endif
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class PlatformTimer;
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class BaseMatInstance;
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@ -19,16 +19,14 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _REFLECTIONMATHOOK_H_
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#define _REFLECTIONMATHOOK_H_
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#ifndef _MATINSTANCEHOOK_H_
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#include "materials/matInstanceHook.h"
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#endif
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#ifndef _MATINSTANCE_H_
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#include "materials/matInstance.h"
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#endif
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class ReflectionMatInstance : public MatInstance
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{
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@ -19,25 +19,19 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _REFLECTOR_H_
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#define _REFLECTOR_H_
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#ifndef _GFXCUBEMAP_H_
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#include "gfx/gfxCubemap.h"
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#endif
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#ifndef _GFXTARGET_H_
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#include "gfx/gfxTarget.h"
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#endif
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#ifndef _SIMDATABLOCK_H_
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#include "console/simDatablock.h"
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#endif
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#ifndef _MMATH_H_
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#include "math/mMath.h"
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#endif
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#ifndef _MATHUTIL_FRUSTUM_H_
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#include "math/util/frustum.h"
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#endif
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struct CameraQuery;
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class Point2I;
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@ -19,22 +19,16 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _SCENECAMERASTATE_H_
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#define _SCENECAMERASTATE_H_
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#ifndef _MATHUTIL_FRUSTUM_H_
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#include "math/util/frustum.h"
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#endif
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#ifndef _MRECT_H_
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#include "math/mRect.h"
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#endif
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#ifndef _MMATRIX_H_
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#include "math/mMatrix.h"
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#endif
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/// An object that combines all the state that is relevant to looking into the
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/// scene from a particular point of view.
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#pragma once
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#pragma once
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#ifndef _SCENECONTAINER_H_
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#define _SCENECONTAINER_H_
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#ifndef _MBOX_H_
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#include "math/mBox.h"
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#endif
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#ifndef _MSPHERE_H_
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#include "math/mSphere.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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#ifndef _MPOLYHEDRON_H_
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#include "math/mPolyhedron.h"
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#endif
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#ifndef _SIMOBJECT_H_
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#include "console/simObject.h"
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#endif
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#ifndef _SCENEOBJECT_H_
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#include "scene/sceneObject.h"
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#endif
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/// @file
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/// SceneObject database.
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _SCENEMANAGER_H_
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#define _SCENEMANAGER_H_
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#ifndef _SCENEOBJECT_H_
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#include "scene/sceneObject.h"
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#endif
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#ifndef _SCENEZONESPACEMANAGER_H_
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#include "scene/zones/sceneZoneSpaceManager.h"
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#endif
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#ifndef _MRECT_H_
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#include "math/mRect.h"
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#endif
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#ifndef _COLOR_H_
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#include "core/color.h"
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#endif
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#ifndef _INTERPOLATEDCHANGEPROPERTY_H_
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#include "util/interpolatedChangeProperty.h"
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#endif
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#ifndef _GFXTEXTUREHANDLE_H_
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#include "gfx/gfxTextureHandle.h"
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#endif
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#ifndef _FOGSTRUCTS_H_
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#include "scene/fogStructs.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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#ifndef _TSIGNAL_H_
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#include "core/util/tSignal.h"
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#endif
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#ifndef _SCENECONTAINER_H_
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#include "scene/sceneContainer.h"
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#endif
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class LightManager;
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class SceneRootZone;
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#include "T3D/gameBase/gameConnection.h"
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#include "T3D/accumulationVolume.h"
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template class Vector<SceneObject*>;
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IMPLEMENT_CONOBJECT(SceneObject);
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ConsoleDocClass( SceneObject,
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#pragma once
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#ifndef _SCENEOBJECT_H_
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#define _SCENEOBJECT_H_
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#ifndef _NETOBJECT_H_
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#include "sim/netObject.h"
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#endif
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#ifndef _COLLISION_H_
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#include "collision/collision.h"
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#endif
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#ifndef _OBJECTTYPES_H_
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#include "T3D/objectTypes.h"
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#endif
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#ifndef _COLOR_H_
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#include "core/color.h"
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#endif
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#ifndef _BITSET_H_
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#include "core/bitSet.h"
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#endif
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#ifndef _PROCESSLIST_H_
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#include "T3D/gameBase/processList.h"
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#endif
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#ifndef _GFXDEVICE_H_
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#include "gfx/gfxDevice.h"
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#endif
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#ifndef _TSRENDERDATA_H_
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#include "ts/tsRenderState.h"
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#endif
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#ifndef _COLLADA_UTILS_H_
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#include "ts/collada/colladaUtils.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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#ifndef GAME_OBJECT_ASSET_H
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#include "T3D/assets/GameObjectAsset.h"
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#endif
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#ifndef _SCENEQUERY_UTIL_H_
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#include "scene/sceneQueryUtil.h"
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#endif
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class SceneManager;
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class SceneRenderState;
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@ -91,6 +66,8 @@ struct ObjectRenderInst;
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struct Move;
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struct SceneRayHelper;
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extern template class Vector<SceneObject*>;
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/// A 3D object.
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///
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/// @section SceneObject_intro Introduction
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@ -917,6 +894,3 @@ class SceneObject : public NetObject, public ProcessObject
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virtual void getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList) {}
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};
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#endif // _SCENEOBJECT_H_
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@ -19,6 +19,8 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
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||||
#pragma once
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#pragma once
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||||
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#ifndef _SCENEOBJECTLIGHTINGPLUGIN_H_
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#define _SCENEOBJECTLIGHTINGPLUGIN_H_
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@ -19,17 +19,15 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
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||||
#pragma once
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||||
#pragma once
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||||
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#ifndef _SCENEPOLYHEDRALSPACE_H_
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#define _SCENEPOLYHEDRALSPACE_H_
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#ifndef _SCENESPACE_H_
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#include "scene/sceneSpace.h"
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#endif
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#ifndef _SCENEPOLYHEDRALOBJECT_H_
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#include "scene/mixin/scenePolyhedralObject.h"
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#endif
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#include "scene/mixin/scenePolyhedralObject.impl.h"
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///
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@ -1,3 +1,4 @@
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#pragma once
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#ifndef _SCENEQUERY_UTIL_H_
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#define _SCENEQUERY_UTIL_H_
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@ -19,26 +19,17 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
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||||
#pragma once
|
||||
#pragma once
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#ifndef _SCENERENDERSTATE_H_
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#define _SCENERENDERSTATE_H_
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#ifndef _COLOR_H_
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#include "core/color.h"
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#endif
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#ifndef _SCENEMANAGER_H_
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#include "scene/sceneManager.h"
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#endif
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#ifndef _SCENECULLINGSTATE_H_
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#include "scene/culling/sceneCullingState.h"
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#endif
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#ifndef _UTIL_DELEGATE_H_
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#include "core/util/delegate.h"
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#endif
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class SceneObject;
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class RenderPassManager;
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|
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@ -19,14 +19,12 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
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||||
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||||
#ifndef _SCENESPACE_H_
|
||||
#define _SCENESPACE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
|
||||
|
||||
/// Abstract base class for SceneObjects that define subspaces in a scene.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _SCENETRACKER_H_
|
||||
#define _SCENETRACKER_H_
|
||||
|
|
|
|||
|
|
@ -19,16 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _SGUTIL_H_
|
||||
#define _SGUTIL_H_
|
||||
|
||||
#ifndef _PLATFORM_H_
|
||||
#include "platform/platform.h"
|
||||
#endif
|
||||
#ifndef _MPOINT3_H_
|
||||
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
|
||||
class Frustum;
|
||||
class RectI;
|
||||
|
|
|
|||
|
|
@ -19,26 +19,20 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _SIMPATH_H_
|
||||
#define _SIMPATH_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXSTATEBLOCK_H_
|
||||
#include "gfx/gfxStateBlock.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STATICSHAPE_H_
|
||||
#include "gfx/gfxStateBlock.h"
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
|
||||
#include "T3D/staticShape.h"
|
||||
#endif
|
||||
|
||||
class BaseMatInstance;
|
||||
struct PathShapeData;
|
||||
|
|
|
|||
|
|
@ -19,22 +19,16 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _SCENEPOLYHEDRALZONE_H_
|
||||
#define _SCENEPOLYHEDRALZONE_H_
|
||||
|
||||
#ifndef _SCENESIMPLEZONE_H_
|
||||
#include "scene/zones/sceneSimpleZone.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SCENEPOLYHEDRALOBJECT_H_
|
||||
#include "scene/mixin/scenePolyhedralObject.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MINTERSECTOR_H_
|
||||
#include "math/mIntersector.h"
|
||||
#endif
|
||||
|
||||
|
||||
/// A simple zone space that is described by a polyhedron.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -19,15 +19,12 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _SCENEROOTZONE_H_
|
||||
#define _SCENEROOTZONE_H_
|
||||
|
||||
#ifndef _SCENESIMPLEZONE_H_
|
||||
#include "scene/zones/sceneSimpleZone.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/// Root zone in a scene.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -19,18 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _SCENESIMPLEZONE_H_
|
||||
#define _SCENESIMPLEZONE_H_
|
||||
|
||||
#ifndef _SCENEZONESPACE_H_
|
||||
#include "scene/zones/sceneZoneSpace.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MORIENTEDBOX_H_
|
||||
#include "math/mOrientedBox.h"
|
||||
#endif
|
||||
|
||||
|
||||
class SceneRenderState;
|
||||
class BaseMatInstance;
|
||||
|
|
|
|||
|
|
@ -19,22 +19,16 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _SCENETRAVERSALSTATE_H_
|
||||
#define _SCENETRAVERSALSTATE_H_
|
||||
|
||||
#ifndef _TVECTOR_H_
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MBOX_H_
|
||||
#include "math/mBox.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MPLANESET_H_
|
||||
#include "math/mPlaneSet.h"
|
||||
#endif
|
||||
|
||||
|
||||
class SceneCullingState;
|
||||
class SceneCullingVolume;
|
||||
|
|
|
|||
|
|
@ -19,18 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _SCENEZONESPACE_H_
|
||||
#define _SCENEZONESPACE_H_
|
||||
|
||||
#ifndef _SCENESPACE_H_
|
||||
#include "scene/sceneSpace.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TVECTOR_H_
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
|
||||
|
||||
class SceneZoneSpaceManager;
|
||||
class SceneCullingState;
|
||||
|
|
|
|||
|
|
@ -19,31 +19,20 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _SCENEZONESPACEMANAGER_H_
|
||||
#define _SCENEZONESPACEMANAGER_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TVECTOR_H_
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TSIGNAL_H_
|
||||
#include "core/util/tSignal.h"
|
||||
#endif
|
||||
|
||||
#ifndef _DATACHUNKER_H_
|
||||
#include "core/dataChunker.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SCENECONTAINER_H_
|
||||
#include "scene/sceneContainer.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
class SceneContainer;
|
||||
class SceneRootZone;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue