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https://github.com/TorqueGameEngines/Torque3D.git
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Compilation changes
Few compile time attempts to speed things up Swap include guards for pramga once Change compile options in the cmakeLists for source generate a pch small tweaks
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1016 changed files with 2848 additions and 5532 deletions
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@ -19,6 +19,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef _PLATFORMWIN32_H_
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#define _PLATFORMWIN32_H_
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@ -31,12 +32,9 @@
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#endif
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#include <windows.h>
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _MRECT_H_
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#include "math/mRect.h"
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#endif
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#if defined(TORQUE_COMPILER_CODEWARRIOR)
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# include <ansi_prefix.win32.h>
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@ -51,8 +49,6 @@
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#pragma warning(disable: 4996) // turn off "deprecation" warnings
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#endif
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#define NOMINMAX
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// Hack to get a correct HWND instead of using global state.
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extern HWND getWin32WindowHandle();
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@ -19,6 +19,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef _WMI_CARDINFO_H_
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#define _WMI_CARDINFO_H_
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@ -19,14 +19,14 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _WINCONSOLE_H_
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#define _WINCONSOLE_H_
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#define MAX_CMDS 10
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#ifndef _CONSOLE_H_
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#include "console/console.h"
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#endif
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class WinConsole
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{
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@ -1089,8 +1089,8 @@ void DInputDevice::rumble(F32 x, F32 y)
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}
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// Clamp the input floats to [0 - 1]
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x = max(0, min(1, x));
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y = max(0, min(1, y));
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x = getMax(0.0f, getMin(1.0f, x));
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y = getMax(0.0f, getMin(1.0f, y));
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if ( 1 == mNumForceFeedbackAxes )
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{
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@ -19,16 +19,14 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _WINDINPUTDEVICE_H_
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#define _WINDINPUTDEVICE_H_
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#ifndef _PLATFORMWIN32_H_
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#include "platformWin32/platformWin32.h"
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#endif
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#ifndef _PLATFORMINPUT_H_
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#include "platform/platformInput.h"
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#endif
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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@ -19,19 +19,16 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _WINDIRECTINPUT_H_
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#define _WINDIRECTINPUT_H_
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#ifndef _PLATFORMWIN32_H_
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#include "platformWin32/platformWin32.h"
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#endif
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#ifndef _PLATFORMINPUT_H_
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#include "platform/platformInput.h"
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#endif
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#ifndef _WINDINPUTDEVICE_H_
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#include "platformWin32/winDInputDevice.h"
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#endif
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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@ -20,8 +20,6 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include "platform/types.h"
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@ -30,6 +30,8 @@
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#include "core/util/safeDelete.h"
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#include "util/tempAlloc.h"
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#include <shellapi.h>
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//-----------------------------------------------------------------------------
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// Thread for executing in
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//-----------------------------------------------------------------------------
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@ -19,10 +19,10 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _PLATFORMFONT_H_
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#include "platform/platformFont.h"
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#endif
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#pragma once
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#pragma once
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#ifndef _WINFONT_H_
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#define _WINFONT_H_
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@ -21,7 +21,6 @@
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//-----------------------------------------------------------------------------
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// Grab the win32 headers so we can access QPC
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include "platform/platformTimer.h"
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@ -19,13 +19,12 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#ifndef _WINVOLUME_H_
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#define _WINVOLUME_H_
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#ifndef _VOLUME_H_
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#include "core/volume.h"
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#endif
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namespace Torque
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{
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